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February 28th, 2007, 06:21 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
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Thanked 28 Times in 20 Posts
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Re: Mod idea: Reborn Iron Faith
Quote:
Sombre said:
Black High Priest - New unit. H3 E2-3 (maybe death magic?) Important for flavour. Maybe needs a snappier name/gimmick.
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Black Bishop? Black Cardinal?
...
Yeah, I love this idea. Standard LA Ulm doesn't have much appeal for me. On the other hand, reborn Iron Faith Ulm looks terrific. 
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March 1st, 2007, 03:39 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Mod idea: Reborn Iron Faith
As promised the neugeboren guard have lovely* new sprites. The sprite of the commander, Neugeboren Lord, is attached. And yes, they will have attack sprites as well, made from scratch (I can't be bothered to extract attack sprites from the game - too complex).
I've basically finished making all the basic units. I just have to rewrite some descriptions, add in the black high priest/cardinal/bishop/demigogue and do countless other balancey stat changing type things.
Oh and the heroes. Those are going to take longer than anything else, so don't expect them in the first version.
If you have any other suggestions on what Ulm Reborn should have, now is the time to make 'em. Comments on the new sprite also appreciated.
*- I guess that's up to you to judge.
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March 1st, 2007, 04:52 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: Mod idea: Reborn Iron Faith
I like the new sprite.
For heroes, my only idea right now is a beefed-up version of the Neugeboren Lord. He was the commander of the Guardians when the miracle saved them all, and now he has become the patron saint of the Neugeboren Guard. Jack him up to H3 (for Divine Blessing), increase his max age (saints are a long-lived bunch) & leadership, and give him a standard effect. If you really wanted to go crazy, you could even give him a small Awe effect, but that might be overbalancing.
Looking forward to the mod! Let me know when you need a beta-tester! 
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March 1st, 2007, 05:22 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Mod idea: Reborn Iron Faith
I'm not keen on domspawned Penitents. It would give the Ulmish player a strong incentive to take sloth. Unless it could be linked to productivity somehow...
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March 1st, 2007, 11:36 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Mod idea: Reborn Iron Faith
Bear in mind that they are domspawned /by/ priests and not the kind of auto domspawn that rlyeh and ermor get. The domspawn summoning won't be overpowering, believe me - it's more like an extra incentive to use all those priests, a way of providing more flavour and a way to increase the numer of holy units in your armies. As I said, this is a very holy heavy nation. Dominion is obviously going to be more important than with LA Ulm, but you'll still need all that production to make your regular/sacred units.
I could certainly do a Neugeboren Lord hero - the reverse of the ghoul baron in fact. NG Lords already have fear and standard effect though (they're pretty powerful and you'll want them to fight rather than sit back, but they're expensive and have no H magic now)
I'll upload a first release in a couple of days. Then you can all be beta testers ;]
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