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  #1  
Old March 1st, 2007, 11:51 AM

ajr ajr is offline
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Default Re: Parganos game for 6 players (signing up)

Oh, and one more thing - this isn't required, but if you send me a private message with your email address, I will add it to the list that the server sends mail to when a new turn generates.
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  #2  
Old March 1st, 2007, 12:55 PM

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Default Re: Parganos game for 6 players (signing up)

ajr, once you collect email addresses could you forward them to each player so players can use email for diplomacy?

My Pretender has been uploaded.

Also, isn't the format this:

-C --ipadr rupes.dyndns.org --port 1610

instead of this:

-c -C --ipadr rupes.dyndns.org --port 1610

for the shortcut, as in the previous game?

I also believe that the last person to upload a Pretender can start the game.
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  #3  
Old March 1st, 2007, 07:58 PM

BandarLover BandarLover is offline
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Default Re: Parganos game for 6 players (signing up)


I believe I read somewhere the Parganos map is bugged. The C'tis player ends up starting on an island with no way to expand. If true, will we be trying a different map?
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  #4  
Old March 1st, 2007, 08:17 PM

ajr ajr is offline
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Default Re: Parganos game for 6 players (signing up)

Quote:
BandarLover said:

I believe I read somewhere the Parganos map is bugged. The C'tis player ends up starting on an island with no way to expand. If true, will we be trying a different map?
I just tested this, and it looks like the map is indeed buggy - it's not necessarily C'tis, but someone keeps getting stuck starting in province 31. I think we do need a different map - any suggestions?

Re the shortcut - you indeed don't need the -c; I just copied from my own shortcut. That stops the credits from scrolling when you exit.
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  #5  
Old March 1st, 2007, 09:06 PM
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Default Re: Parganos game for 6 players (signing up)

Quote:
ajr said:
I just tested this, and it looks like the map is indeed buggy - it's not necessarily C'tis, but someone keeps getting stuck starting in province 31. I think we do need a different map - any suggestions?
I used the map in SP and it seems as if Niefel got stuck on the island, I always wondered why they didn't expand at all. Instead of changing the map, just copy the map file to a different name and make the province a no-start area. Or put a nation there which can make use of the starting position, like sailing nations, or Oceania, or maybe even Caelum.
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  #6  
Old March 1st, 2007, 09:15 PM

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Default Re: Parganos game for 6 players (signing up)


O.K. tried the shortcut thing but it didn't work. Is there another way to do this, IP address perhaps?

As per norm, I'm sure the fault lies with me and the manner in which I am trying to execute it.
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  #7  
Old March 1st, 2007, 09:54 PM
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Default Re: Parganos game for 6 players (signing up)

I'd like to play on Parganos if the map file can be fixed - it is nicer to look at than random maps...
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Old March 1st, 2007, 09:59 PM

solo solo is offline
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Default Re: Parganos game for 6 players (signing up)

Try opening the game the normal way and choose the option to play a network game. It will ask you for the IP and rupes.dyndns.org can be typed in there and then it will ask for the port. If you can not connect this way, then there's a problem.

For the Parganaos map problem we could all use the map editor on the Parganos map to make #31 nostart if someone does get stuck there. Then we could upload Pretenders again and start playing.
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Old March 8th, 2007, 12:00 PM

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Default Re: Parganos game for 6 players (signing up)

One of our players is moving and may not have a net connection for the next couple of days, so I've disabled the timer until Friday evening (or he tells me that all has gone well).

For future reference, the times I give are US Central time.
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  #10  
Old March 8th, 2007, 07:52 PM

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Default Re: Parganos game for 6 players (signing up)


No big deal. You guys waited patiently for me

Besides, this game is going awful quick anyways and is not giving me enough time to second guess my self before hosting again.
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