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March 1st, 2007, 04:14 PM
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Sergeant
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Join Date: Jun 2006
Posts: 238
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Re: FQM Beta 5 Posted
I think you're aware that I asked about adding moons to the same hex as a planet awhile back which I have done. While combining various changes to Kwok's new BM and most of yours, (still undecided on the new planet glows) with other various mods. I ran a quick check to make sure the game works.
Maybe it's the remants of a blasted planet or a new planet coalescing together. (moon placed in asteroid belt). Actually 2 in one system. Anyway it works for me. 
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March 1st, 2007, 04:42 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: FQM Beta 5 Posted
Consider them to represent large asteroids with minimal levels of effective gravity that you can place small colonies on. Or perhaps regions with lots of such large asteroids.
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March 2nd, 2007, 12:25 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
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Re: FQM Beta 5 Posted
I like the new Beta, hadn't seen the first few as I couldn't get my torrent to link correctly, even after going through your painstaking tutorial.
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Caduceus
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March 2nd, 2007, 09:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: FQM Beta 5 Posted
The nebula are a performance concern on some systems. One way to help might be to make the individual clouds bigger, and reduce the number of them. Compare the original to the new version, and tell me what you think:
40 small clouds per storm
20 large clouds per storm
I'm leaning towards even bigger:
20 huge clouds per storm, with larger distances between them
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March 2nd, 2007, 09:49 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: FQM Beta 5 Posted
I think that would work out nicely.
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March 2nd, 2007, 10:19 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: FQM Beta 5 Posted
How hard will it be to spot ships/fleets/whatever under them?
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March 2nd, 2007, 10:25 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: FQM Beta 5 Posted
If the nebula has obscuration greater than your ship's sensors - you're not going to be able to see the ship, clouds or no clouds.
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