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Old March 3rd, 2007, 10:14 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: AI competence

This isnt the answer you want but some tips to tide you over for now...

There is a difference between orders that are given to troops vs orders of their commanders. The basic troops are a bit.. simple minded. In order to get better results, use the commanders.

Attack rearward is decided a lot by what they can "see" as rearward when they begin the action. Setting them to the flanks helps. Telling them to hold and THEN attack rearward helps more. Having the bodyguard a commander who is told to hold more than two turns then THEN attack rearward can help even more. Or have the commander attack one round then attack rearward. Or a combination of hold, hold, attack one round, then attack rear.

Commander archers can do the above with orders to fire at rearward. One good commander with a special bow can do alot of damage. The Bow of War fires a volley of arrows all by itself.

For important battles it might be beneficial to use "fire then retreat" in the scripting. They will have to be brought back up to the battle but it can give you the "dont fire at routing troops" option.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old March 4th, 2007, 01:00 AM

Nick_K Nick_K is offline
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Default Re: AI competence

I think the key problem with friendly fire is that archers will always seem to fire if they can... even when this is obviously moronic. I've seen this mostly at the end of the battle when there aren't any 'safe' targets left. I'm sure we've all seen hundreds of archers open fire at some lone militiaman surrounded by friendlies. It'd be nice if Dom4 had archers actually stop firing even with enemies in range if the risk of friendly fire is too great.
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