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March 7th, 2007, 06:35 AM
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Major
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Join Date: Jun 2005
Posts: 1,015
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Re: long campaign unplayable
Quote:
evan said:
Not meaning to step on any toes but can somebody suggest what I'm doing wrong (other than losing too many troops)
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Well, in a way I think you've already answered your own question there - but I would say play more; building your own experience is the key. I think you'll find that the AI is not quite such an impossible opponent, though it is much more advanced than what I suspect you are used to from other SP games.
It would be interesting to know the settings you use for your campaign - map size, core etc...
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March 7th, 2007, 07:31 AM
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Sergeant
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Join Date: Nov 2005
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Re: long campaign unplayable
SABOT is considered here merely as special armor-piercing round not only sabot, so the polish 37mm have two kinds of AP rounds, other better at penetration.
And always concentrate your forces to hold key map points or attack those key points of resistance or geography. Eliminate resistance at one point and break through. In real life pincer movements and flanking usually gives best results in an attack. Don´t spread your forces, like the french did in WW2.
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March 7th, 2007, 08:10 AM
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Sergeant
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Join Date: Jun 2005
Location: Maryland
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Re: long campaign unplayable
One other thing is to make sure you are playing on a large enough map for the force you field so you have room for your force to move around. I am playing 2 separate campaigns, German and Russian respectively. The points with builds at this time are about 5000 points (I started with 2500 points) and have expanded and increased the force with experience). I am using the equivalent of a reinforced Battalion and am playing on a 90x80 map which allows me to push through at a single point and send smaller units to pin down the enemy forces.
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March 8th, 2007, 03:51 AM
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Private
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Join Date: Mar 2007
Location: new zealand
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Re: long campaign unplayable
Quote:
It would be interesting to know the settings you use for your campaign - map size, core etc.
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Default settings; so 80 x 80 map; 3000 point core.
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March 8th, 2007, 03:59 AM
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Private
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Join Date: Mar 2007
Location: new zealand
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Re: long campaign unplayable
Thanks folks; wulfir's point is well taken and I shall admit that poor leadership of my virtual army is part of the problem; thank for pointing out the obvious in such a tackful way.
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March 8th, 2007, 09:19 AM
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Major
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Join Date: Jun 2005
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Re: long campaign unplayable
Quote:
evan said:
Default settings; so 80 x 80 map; 3000 point core.
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If you increase the size of the map..., say 110x110..., you'll have more space to manouver, slightly easier to get "local superiority"..., you could also increase the number of turns during battles to give you more time...
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March 8th, 2007, 09:42 PM
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sorry to Hijack this
I always seem to hear people telling others to acheive local superiority somehow. Is there any tips to do so with cheaper nations, like Nat Chi? When I buy the full assortment of forces, I either outrageously clump up my forces at one point for "local superiority" which makes me bomb and artillery fodder or spread my self evenly, which does not allow a lot of breakthrough opportunities. Chinese units are so cheap so there is always a lot of them. What is the preferred way of massing troops for a breakthrough without having to force some to occupy same hexes or clump together excessively for cheaper nations with no fancy hardware?
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March 10th, 2007, 04:29 AM
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Re: sorry to Hijack this
Hijack to your hearts content; it's a fair question that relates to the main topic.
I tend to have the opposite problemin that I am running into a numerical superority on the enemys part and simply the number of shots going each way means that i am loosing.
Please don't suggest artillery support because I am having a bad run with counter battery fire being overly effective against me.
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March 10th, 2007, 04:31 AM
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Sergeant
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Join Date: Jul 2005
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Re: sorry to Hijack this
That is why i love WinSPWW2 so much: it's hard and unforgiving, but it's so much satisfying to shatter huge AI forces. Shameless bragging : I'm playing with AI 150% advantage for now. Will make it 200% next probably. You can change AI settings in the \Game Data\CamoGame.ini AIAdjustPercent=150;
OK now some advices:
0. Patience. SPWW2 battles are long and require a lot of attention. Not everyone like those kind of games.
1. Artillery - God of War. Predict the enemy movement and put arty volleys into their path taking into account 2-3 turn delay.
2. Infantry - King of the Battlefield. Especially in Steel Panthers. The battles are long in the SPWW2, so don't worry about infantry being slow. Move it forward slowly and move it fast in trucks and APC behind *your* lines, outside enemy LOS. Hidden infantry can delay, suppress and destroy enemy armor very effectively. Infantry difficult to spot, and are good spotters themself.
3. While in defense fight tanks with anti-tank artillery and infantry with heavy MG.
4. Always keep substantial mobile reserves - tanks and infantry riding them or on the tucks/APC. Cavalry would do too. Keep it intact until the [censored] hit the fan.
5. Use cavalry if fighting in woods. Keep cavalry or motociclers screen before your troops if advancing fast. Use scout screen if advancing slow.
6. Don't neglect air defense. AA cannon and MG are useful against armor and infantry too.
There is alot more tricks in SPWW2/SPWAW, but I have to stop somewhere
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March 12th, 2007, 03:57 AM
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Private
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Join Date: Mar 2007
Location: new zealand
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Re: sorry to Hijack this
alright mr 200%
Patience is the main thing I was missing out on along with time as I started playing without the 1.1 patch which made life difficult as everything had to be rushed.
points 1-6 are well noted although finding AT guns even when you know theres one there somewhere is a bit on the tough side.
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