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March 9th, 2007, 03:31 PM
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Re: Austrian OOB, old and new
Thanks for all that info! Good work again.
Now a question: what is the exact layout of the Pazergrenadiere platoons? I mean, where do the transport vehicles stand?
Is each vehicle part of one infantry squad or are all APC/IFVs lumped together in a platoon-level transportation squad, as with the Russian troops?
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March 9th, 2007, 05:38 PM
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Re: Austrian OOB, old and new
Excellent! I will start implementing this ASAP... I just don't see how our 2nd agenda (jiefang deguo) shall ever be achieved with such units... well, maybe we could make the Jagdkommando be our 'Übersoldat' fighters then... ;-)
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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March 9th, 2007, 06:46 PM
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Re: Austrian OOB, old and new
one question - should we really include ammo trucks in the heavy company? Let it be like that in reality, but this is AFAIK nowhere like that in any OOB of the game... you have to buy them extra...
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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March 9th, 2007, 10:18 PM
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Shrapnel Fanatic
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Re: Austrian OOB, old and new
Don't get "creative" with this. Follow the procedure used in other OOB's and other OOB's do not have ammo trucks in Mech infantry companies OR "command" sections with three men. You might as well just name them "kill me first" and be done with it
If you're building this with the intention of sharing it with a few dozen players by all means build it however you like. However if you are building it with the idea of *maybe* offering it as a candidate for "Official OOB" status where 10,000 people will see and use it then follow the procedures used in the existing OOB .
Don
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March 10th, 2007, 04:35 AM
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Re: Austrian OOB, old and new
Shan,
Don is right, don't include ammo trucks in combat formations (above all infantry or armor, I don't know about artillery), since in IA command (as far as I remember, maybe it has been corrected in the latest versions) the trucks will attack with the rest of the formation, and they are generally faster.
And you don't want to end up with exploding ammo trucks on your frontline...
As for command sections, I have run into this problem in the French OOB as well. IMHO they are to be included if you want a realistic OOB, but you can make them inconspicuous enough and more resilient.
EG here you can take the PzGr platoon HQ (and XO) group, add in the Carl Gustav team and the sniper, and you'll end up with two identical "support sections" (or just give them the same name as the normal section), with 2+4+1=7 men each and a decent weapon layout of AUG/sniper/CG/grenade.
You lose some flexibility (e.g. no separate sniper you can hide behind the troops) but you have much less chance that your platoon HQ will be singled out and wiped out on turn 2.
Other question, while I'm at it (may have a relation with that problem too): what is the level of training of the platoon-level snipers? Are they top-notch infiltration-capable snipers British-style or just trained marksmen with good rifles? In the second case you have even more reason to include them in the infantry units.
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March 10th, 2007, 07:32 AM
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Re: Austrian OOB, old and new
Quote:
DRG said:
Don't get "creative" with this. Follow the procedure used in other OOB's and other OOB's do not have ammo trucks in Mech infantry companies OR "command" sections with three men. You might as well just name them "kill me first" and be done with it
If you're building this with the intention of sharing it with a few dozen players by all means build it however you like. However if you are building it with the idea of *maybe* offering it as a candidate for "Official OOB" status where 10,000 people will see and use it then follow the procedures used in the existing OOB .
Don
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Thanks Don - we're just starting with this, so that's why I was asking... our intention should be to follow the rules and try to make it an official candidate as a long-term goal - it will be alot of work and that should be useful for everyone of course.
So - Siddhi - what do we do with all the command and XO sections, etc? We'd better only have one company command section (classes as Recce, +3 Exp/Morale?) with more men, as with other OOBs, is that acceptable? The 5-men support sections could be left as they are... but we'd better rename them to avoid misunderstandings - they are only lightly armed and not used for fire support, only supply, right?
For your own scenarios you could modify that anyway if you want a 100% correct force.
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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March 10th, 2007, 07:40 AM
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Re: Austrian OOB, old and new
Plasmakrab,
we'll have to wait for Siddhi's reply on that, but I'd keep the snipers separate to retain flexibility and just have HQ units with more men but no extra weapons... also, he might be able to tell you more about the sniper taining in the standard Jaeger company, but for infiltration and SF work we have the Jagdkommando units, both active and militia, which will be included later.
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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March 10th, 2007, 12:29 PM
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Captain
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Re: Austrian OOB, old and new
Thing is, you have 3 mech sections, 3 APCs, 2 gun APCs, 2 command sections (CO & XO), 2 AT teams, 2 snipers...
Total of 14 units, a bit over the top for a platoon.
For now I have modelled it this way:
-Unit 1: "Pzgrenadier Sqd", CO (class 70, 7 men, AUG/sniper/CG/grenade)
-Unit 2: Saurer 4K7FA-GA (class 122, 20mm)
-Unit 3: "Pzgrenadier Sqd", XO (class 70, 7 men, AUG/sniper/CG/grenade)
-Unit 4: Saurer 4K7FA-GA (class 122, 20mm)
-Unit 5: "Pzgrenadier Sqd", combat sec (class 69, 8 men, AUG/LMG/LAW/grenade)
-Unit 6: Saurer 4K7FA (class 25, 12.7mm)
-Unit 7: "Pzgrenadier Sqd", combat sec (class 69, 8 men, AUG/LMG/LAW/grenade)
-Unit 8: Saurer 4K7FA (class 25, 12.7mm)
-Unit 9: "Pzgrenadier Sqd", combat sec (class 69, 8 men, AUG/LMG/LAW/grenade)
-Unit 10: Saurer 4K7FA (class 25, 12.7mm)
As such, there is no place for more separate units, sadly.
And as Don said, 2-3-men command squads will always be priority targets and easier to kill. Merging them with the 4-men CG team gives already more resilience.
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