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  #1  
Old March 11th, 2007, 12:25 PM

Thy_Reaper Thy_Reaper is offline
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Default Re: FQM Quadrant Shapes

I like the log spiral a lot, and I like the idea of a spiral arm quadrant too.
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Old March 11th, 2007, 01:02 PM

Tnargversion2 Tnargversion2 is offline
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Default Re: FQM Quadrant Shapes

Your Logarithmic spiral looks great.

Is there any way to make the arms have more width as far as instead of only one star system width strings, maybe 3 or even 4 width star system arms? Similiar to MOO3 picture. Perhaps using 255 systems?

In addition to the spiral galaxy format what about a globular cluster that has a very dense core and the further one gets away from the center the more space between the stars.

Also anyway to set up a few warp lines that a very limited but stretch over great distances connecting one corner of the map to another for example.
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  #3  
Old March 11th, 2007, 02:03 PM
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Fyron Fyron is offline
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Default Re: FQM Quadrant Shapes

SE5's map doesn't have enough precision to do very much with thick spiral arms, unfortunately. The map is only 67x49 squares. Plus, when I do place multiple stars into the spiral, it gets really ugly WP lines. Here is an example I had worked on last night:



Raapys:
It only takes as long as determining the a,b,c parameters for the polar logarithmic function. The real kicker is coming up with decent parameters that make layouts SE5 can work with.
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Old March 11th, 2007, 02:37 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: FQM Quadrant Shapes

What we really need is for SE to support interlinking of maps to make larger play areas.
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Old March 11th, 2007, 05:03 PM

Tnargversion2 Tnargversion2 is offline
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Default Re: FQM Quadrant Shapes

Fyron, the one you worked on last night actually looks like what I am trying to explain, just with two more distinct arms to fill those larger voids.
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Old March 11th, 2007, 10:19 PM
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Default Re: FQM Quadrant Shapes

If only SE5's map had decent resolution....

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Old March 11th, 2007, 10:48 PM

Raapys Raapys is offline
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Default Re: FQM Quadrant Shapes

That's a nice one. Possible to discard those connecting points between the arms?
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Old March 11th, 2007, 10:55 PM
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Default Re: FQM Quadrant Shapes

Sadly no... that is already using a max wps per system setting of 2 (which SE5 only follows on the first pass).

==0==

In depressing news, look what happens with that last spiral quadrant, and 60 systems instead of the full 93...

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Old March 11th, 2007, 11:08 PM
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Default Re: FQM Quadrant Shapes

Ok I'm a liar... d'uh, just fiddle with r! It's not quite as nicely spiraled though...



The 60 system version doesn't turn out quite as badly. Hmm...

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