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March 12th, 2007, 01:07 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: MA Pangaea-best starting troops?
For 56 points more than that E5N4A3 Gorgon you can get a E9N4 Gorgon who has great resistance to ranged weapons(18 prot unequipped) and can fight well unbuffed. She also makes a nasty bladewind caster and gives your centaurs a good survivability bless but she lacks the ability to broaden your magic access with air magic.
Just another option.
For a completely different pretender and bless an imprisoned, dom6 W9N9 lady of love can be fun as your sacreds get berserk +5, 21(17 without shield) defence not berserking, a respectable 16(12) defence berserking, 15 attack when berserking averaging 3 attacks per round(50% chance to act twice), regen, 14 prot berserking, 18 strength berserking and amazing speed(above 30, possibly in the low 40's) due to the W9 bless. You can also make some Hierophant thugs with that bless(personally i like gloves of the gladiator, horned helm and blacksteel full plate with that bless-the chance of a centaur with fairly minor equipment getting on average 9 strength 19(after berserk, before weapon strength is added) attacks and being able to reach rear troops/archers at the start of the battle is fun.
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March 12th, 2007, 02:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: MA Pangaea-best starting troops?
Natural Disaster
pretender: Lord of the Wild
4 death, 4 nature, 4 blood
blesses are: Affliction chance +100%, Regeneration +5%, Strength +2
Dominion: 6
Turmoil 3 (order -3)
Sloth 3 (production -3)
Heat 1
Growth 0
Luck 3
Magic 3
=========================
Mulch Happens
pretender: Carrion Dragon/Carrion Lord
2 death, 3 nature, 2 blood
Dominion: 9
Turmoil 3 (order -3)
Sloth 3 (production -3)
Heat 1
Growth 3
Luck 1
Magic 1
2d3n are needed for Carrion spells, 2 blood added gives Dark Vines, Crossbreeding, Blood Rite
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 12th, 2007, 02:36 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: MA Pangaea-best starting troops?
I have tried the e94n gorgon. I like the air set up better. Her survival skills are markedly better with earth/air forged items. I do not like sending her naked into fights, even with 18 prot. Mistform is really nice buff as well.
And while the white centaur is great with e9n4 bless, they are capital only, can be a pain to bless without divine blessing, and cost 70 gold. Even blessed i am not sure they are better than 2 19 protection centaur cathaphracts, which you do not have to bless and can buy at any fort for 40 gold.
On pure survivorbility of the gorgon, there is no comparison. the 3 air goes a long way, and also adds 3 precision for her spells in the event she is actually casting. 99 percent of the time she scripts "summon earthpower, mistform, mirror image, elemental fortitude,
personal regeneration, attack closest enemy."
She wears silver hauberk chest, black steel helmet, snake bladder stick, eye shield, boots of the messenger, amulet of resilience, ring of regeneration.
Obviously later in the game she upgrades equipment.
Equipped in this manner, in a friendly dominion, she is pretty much unbeatable. Though, like all sc's she is vulnerable to smites, and certain instant kill spells.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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