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March 13th, 2007, 11:04 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mighty Ai
Some big issues with the Ai:
The AI that has astral gems do not use them to dispel spells.
Ai seems somewhat oblivious to the disadvantage of fighting someone that has gift of health up. And it also does not seem to dispel burden of time ever, even if it is capable of doing so and the spell is crippling it.
If the AI has the capability, and is at war with someone, they should try to dispel their beneficial spells.
AI also sends it god in solo to fight against silly odds, when it has big armies near by that can be led by the god.
AI does not take scales to fit its race theme. In my present game, on the mighty ai no less, ulm was playing with 3 sloth. The designers should make a few strong themes per race, and let the AI stick with those.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 13th, 2007, 11:23 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mighty Ai
Hmmmmm.....
AIs with unmoving gods. Set it to logical scales. Give it enough gems so that it will use them for things farther down the priority list. And Im guessing remove units from its castle that people dont think it should use.
That can be done. Map or Mod?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 13th, 2007, 11:28 PM
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Sergeant
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Join Date: Oct 2006
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Re: Mighty Ai
Or the human could give themselves a similar starting situation to the AI. Try taking an AI-style pretender: a chassis that is not appropriate for SC work, no level 9 bless, problematic scales.
The AI's usual bad setup goes quite some way towards nullifying benefits from the difficulty level. Have a look at some AI scales, then try playing with them. See if you can still beat the high difficulty AIs with a weak god - it's probably not realistic to expect massive improvements in AI design unless, as gandalf suggested, someone goes through all the hassle of making a specific map.
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March 13th, 2007, 11:39 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mighty Ai
I do have a SC, but usually only use her early in the game. Mid game she makes artifacts, and just patrols my own dominion.
I do handicap myself by not using any blood magic, and no spells that kill people. I do not even use stealth to take provinces and set tax rate to 200. I never set the tax rate over 100.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 13th, 2007, 11:45 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Mighty Ai
Actually if you want a challenge game against the AI then start a game, pick a map, put all the AIs in. Dont pick a nation for yourself. Then hit accept, accept, accept (it will choose pretender and name it for you, but you will get no scales)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 14th, 2007, 12:35 AM
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Corporal
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Join Date: Mar 2007
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Re: Mighty Ai
@Xietor:
better play EA with impossible AI and with vanheim and hellheim next to you.....probably niefelheim too.
its sure going to be fun  )
impossible AI could be a lot harder though...but with vanheim/hellheim your pangea will have a lot of fun  and do not use medusa as SC if you want some difficulty added at all.
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March 14th, 2007, 12:56 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mighty Ai
They actually need to make a MA race called Death that is AI only. To challenge experienced players.
They get ermor death dominion, Vampire queen with 10 dominion, max on every scale, except 3 death. Bane lords would be recruitable commander.
Reamination would not produce ghouls and soulless, but banes, wights, vampires, ghosts. Vampire queen would also start with 10 of every magic, and would be programmed to cast death globals, and dispel any human race globals.
Death would start games with complete line spell research from conjuration and evocation already known.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 14th, 2007, 01:13 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mighty Ai
That can be done as a mod. You should request it in the mod forum.
Not sure why "Vampire Queen" though. One of the complaints is that the AI sends gods to Arena or into combat. Why not boost a Monolith
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 14th, 2007, 01:39 AM
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Major
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Join Date: Sep 2005
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Re: Mighty Ai
it seems to me the only difference when scaling up is the size of the armies you face.
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March 14th, 2007, 01:51 AM
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Corporal
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Join Date: Jul 2005
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Re: Mighty Ai
To improve a bit the pretender from the AI, at least when playing in SP, instead of putting an AI and its difficulty in the setup, you could put only Humans. This way you could design yourself each pretenders you want to fight against with its magic paths, scales and dominion strength.
Then you could just get the nations you are not playing going to "Computer Controlled" in the Options when ingame.
But in that case, as i don't find that information in the manual, what would be the level of difficulty the AI that takes control will use ?
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