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  #1  
Old March 15th, 2007, 03:59 PM
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Default Re: Global Minister Question

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PvK said:
Or you can do what I've enjoyed a lot, and only run one or two things and let the AI do everything else. For example, you can just design the ships, or just decide on research, or just command one fleet. It also means the game flies by, because there is so little to do every turn compared to managing everything every turn.
PvK
I´m trying to do this in a new game but i´m hitting an annoying/strange minister behaviour: i control only one fleet, the fleet and the ships in the fleet are with the ministers deactivated (no minister icon), but every time my fleet ends without orders it suddently gets and order to go back to the homeworld, even without any minister icon in the fleet or the ships... what gives?
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Old March 15th, 2007, 06:00 PM
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Default Re: Global Minister Question

Quote:
Makinus said: I´m trying to do this in a new game but i´m hitting an annoying/strange minister behaviour: i control only one fleet, the fleet and the ships in the fleet are with the ministers deactivated (no minister icon), but every time my fleet ends without orders it suddently gets and order to go back to the homeworld, even without any minister icon in the fleet or the ships... what gives?
How many supplies does your fleet have? I have this vague memory that the Supply Minister is one of the globals that doesn't need individual ships turned on. I'm not sure, though, because I gave up on using ministers after only my first few games.
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Old March 16th, 2007, 08:23 AM
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Default Re: Global Minister Question

i thought this was the case, but even when the fleet have over 80% of total supplies as soon as it dosn´t have any orders it goes back to de homeworld...
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Old March 16th, 2007, 02:56 PM
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Default Re: Global Minister Question

Oh, here's a thought: Are any of the ships in the fleet "obsolete" designs? Maybe the Retrofit Minister (Is there a Retrofit Minister?) is trying to "upgrade" them.
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