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  #1  
Old March 17th, 2007, 07:21 PM

johnarryn johnarryn is offline
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Default Re: Turn 16

Alas, our God was a bit less of a "super"combatant than w hd previously supposed.
Sigh.
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  #2  
Old March 17th, 2007, 08:05 PM

Szumo Szumo is offline
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Default Re: Turn 16

I am assuming it was Arco forces that proved that point?

Btw, Arcoscephalians, we Sauromatians are not really amused by fact that we have become neighbours. How about you move that army back north huh?
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  #3  
Old March 17th, 2007, 08:47 PM

johnarryn johnarryn is offline
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Default Re: Turn 16

Arcoscephale and Ulm are not at war; our God fell in an unfortunate chance encounter. But The First Mountain cannot sleep. He will return.
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  #4  
Old March 17th, 2007, 08:54 PM
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Dedas Dedas is offline
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Default Re: Turn 16

... reborn as The Second Mountain in White!
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  #5  
Old March 18th, 2007, 06:00 AM

Digress Digress is offline
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Default Re: Turn 16

We feel think we have demonstrated quite conclusively that if the First Mountain cannot sleep he certainly is capable of the occasional nap

Arcoscephale will revere the scorched and broken pile rubble that once was the body of the the Ulmish demigod until the mountains of Ulm spawns a new body for their god.
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  #6  
Old March 19th, 2007, 10:33 PM
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CyborgMoses CyborgMoses is offline
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Default Re: Turn 16

Say, has anybody researched the spell "Kill All Goddamn Niefels" yet? I just sent in my army with all my big mages in support and wound up with one kill and over 100 casualties.
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  #7  
Old March 20th, 2007, 12:02 AM

Micah Micah is offline
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Default Re: Turn 16

You killed your share of my giants last turn when I botched my scripting...why the AI decided holy avenger was a better choice than bless is beyond me though.
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  #8  
Old March 20th, 2007, 07:41 AM

johnarryn johnarryn is offline
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Default Re: Turn 16

Niefelheim is ridiculous. Flaming arrows works against em ok...
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