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March 18th, 2007, 07:49 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Beginner\'s Guide to EA Arcoscephale
Quote:
SelfishGene said:
Arco's early troops are versatile but specialized. I like Icarids as raiders but they aren't front line troops, and like Myrmiddons, they are hard to mass.
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I've found that Icarids struggle even against weak PD. Not worth recruiting most of the time.
Myrmidons are nice, but if you've taken Sloth, just forget it. You'll never have enough of them to make much difference.
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March 19th, 2007, 03:32 AM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
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Re: Beginner\'s Guide to EA Arcoscephale
The difference between W9 bless and F9 bless on your Windriders is really a tough choice. With quickness you are getting 3 attacks every two turns. So that is a big bonus to your offense. The W9 defense bonus is really significant, too, because those Windriders are not so tough and they do like to die.
With F9 you are getting +4 attack and your lance, which already gets a huge boost to its first strike, become a flaming lance which does +6 extra damage. Not bad! That's going to do major damage on a first strike, possibly light them on fire, and continue to do +6 flaming magical weapon damage with a +4 Attack each round thereafter.
I like the W9 bless better, by a hair. Those Windriders are hella expensive at 125 gold, and they are not so tough really. They die. They die purty fast in a toe to toe fight with another toughie regular troop. And that troop probably wasn't 125 gold each. W9 bless gives them a lot more staying power, and the extra attack every other round gives a decent offensive boost, too. They are so expensive, and I hate to see them die.
On the other hand, sometimes the best defense is a good offense. And if you have enough of them swooping in with first-striking magical flaming lances, maybe that wins it. But if it's a long battle, your expensive Windriders are gonna get chopped up.
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March 19th, 2007, 04:59 AM
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Sergeant
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Join Date: Apr 2004
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Re: Beginner\'s Guide to EA Arcoscephale
Quote:
The difference between W9 bless and F9 bless on your Windriders is really a tough choice. With quickness you are getting 3 attacks every two turns. So that is a big bonus to your offense. The W9 defense bonus is really significant, too, because those Windriders are not so tough and they do like to die.
With F9 you are getting +4 attack and your lance, which already gets a huge boost to its first strike, become a flaming lance which does +6 extra damage. Not bad! That's going to do major damage on a first strike, possibly light them on fire, and continue to do +6 flaming magical weapon damage with a +4 Attack each round thereafter.
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One thing you are neglecting is that lance damage is based on the unit's AP. Quickness gives a bonus to a unit's AP, which translates into a huge first strike advantage for the Wind Rider. W9 bless on lance troops is huge.
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March 19th, 2007, 06:11 AM
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Sergeant
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Re: Beginner\'s Guide to EA Arcoscephale
Ahh, but another advantage to a F9 bless is that (unless I'm mistaken) that the windriders count as magical, always a good thing IMHO.
But yeah I'd never thought of a W9 bless before and the quickness bonus associated with it. But then which is the nation as a whole going to benefit from more? F9 or W9?
I think having a F9 pretender when it comes to rituals and spells is going to be more a benefit on dryland then a W9 pretender.
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March 19th, 2007, 06:20 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Beginner\'s Guide to EA Arcoscephale
Let's face it, W9 bless is almost always worth it. It's that damn good.
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