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March 19th, 2007, 05:30 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Freaking Politics!
ok, well as long it is sound strategic sense and not some misguided altruism 
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March 20th, 2007, 12:12 AM
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Corporal
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Join Date: Dec 2005
Posts: 84
Thanks: 0
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Re: Freaking Politics!
Motives aside, how do I accomplish this feat of econo"magic"?
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March 20th, 2007, 02:03 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Freaking Politics!
I jumped to the conclusion we were discussing other human players, which is partly why I found the behaviour peculiar, however are they AI? The AI is rather unpredictable as far as I know.
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March 20th, 2007, 02:10 AM
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Corporal
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Join Date: Dec 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Freaking Politics!
Oh. Yeah. AIs. I'm just wondering if I was overlooking an item of gameplay that the AIs were requesting. I'm still feeling my way around the game.
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March 22nd, 2007, 01:36 AM
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Corporal
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Join Date: Dec 2005
Posts: 84
Thanks: 0
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Re: Freaking Politics!
I hate to bump a thread, but I really do need a more productive response to this issue.
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March 22nd, 2007, 02:12 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
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Re: Freaking Politics!
Sounds like a case of stupid SEV ai to me
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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March 22nd, 2007, 02:23 AM
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Corporal
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Join Date: Dec 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Freaking Politics!
Okay, I think that's what I needed to know. Thanks, Wombat.
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