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March 19th, 2007, 12:40 PM
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Corporal
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Join Date: Dec 2003
Location: Buffalo, NY, USA
Posts: 143
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Parganos game for 6 players (signing up)
I could take Jomon's place. I haven't played this nation yet.
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March 19th, 2007, 01:34 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Parganos game for 6 players (signing up)
Thanks Jay, but I've already received an email from arghaii, who has also volunteered to take over.
We'll keep you in mind if another opening develops.
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March 19th, 2007, 11:27 PM
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Corporal
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Join Date: Oct 2006
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Parganos game for 6 players (signing up)
I'm back from my trip, but I'm not re-enabling the timer until the Jomon replacement is sorted out; arghaii, could you please send me a pm with your email address so I can modify the lists?
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March 20th, 2007, 12:50 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Parganos game for 6 players (signing up)
Oh, joy. What do the community rules say about new
players and old treaties? The last thing I need
right now is a new enemy where I had a peaceful
neighbor... and I made a lot of concessions to get
that peace.
__________________
No good deed goes unpunished...
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March 20th, 2007, 02:51 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Parganos game for 6 players (signing up)
Although a sub is not bound by old treaties, I think most people who do sub are usually open to accepting the terms of treaties negotiated by the original player. At least having a sub and this possibility is better than turning the abandoned position over to unpredictable AI control.
Even so, the original player, had he remained in the game, might have been up to some treachery and might have planned to backstab his own ally, so a sub can not be bound by pre-existing treaties, especially when the terms seem particularly onerous.
With that thought in mind, I have forwarded arghaii's email address to each player so that they can make contact and inform him of any pre-existing treaties. There will be time to do this before he makes his first move, which he tells me he will do later on today.
Bear in mind that a sub may have no way of confirming the terms of earlier treaties, either, and could be vulnerable to false claims by unscrupulous opponents. In the long run, each player will develop a reputation among the MP community based on the way they handle their diplomacy.
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March 20th, 2007, 08:29 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Parganos game for 6 players (signing up)
No worries... We renegotiated. It's easy when the treaty benefits both.
__________________
No good deed goes unpunished...
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March 24th, 2007, 08:02 PM
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Corporal
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Join Date: Oct 2006
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Parganos game for 6 players (signing up)
The timer is stopped again; solo must leave the game due to circumstances beyond his control. I am looking for a sub.
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