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  #1  
Old January 9th, 2002, 04:45 PM
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Default Re: TDM mod and P&N mod

quote:
In short, it would make the AI playable, but since it wouldn't be using all the techs available to it (and to you) then it would be seriously disadvantaged against a human player. That kind of negates the whole point of using TDM, which is to get a better challenge from the AI.
One thing to note is that 90% of then new techs are not strictly an advantage.
The two key problem points are:
- radioactives production is as important as minerals
- Phased-Polaron Beams REQUIRE Energy Stream Tech. (Races that research PPBs need to research some APBs at the same time!

A secondary concern is ARMOR, which AIs won't use.
+ Armor has more hitpoints
- Armor can't stop boarding parties(extra components or tactical care required)
+ Armor costs less rads, more minerals (AIs are heavy miners by default)
- Armor takes many turns to repair
Overall, armor seems to be balanced...
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Old January 13th, 2002, 03:54 AM
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Default Re: TDM mod and P&N mod

I was thinking that a comprehensive summary of each mod, a paragraph at least could be helpful as even i don't know exacly what each mod does (with PBW down i am getting to know them more intimatly). on a side note i saw my rank (corporal) but hten it disappeared.
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Old January 13th, 2002, 04:30 AM
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Default Re: TDM mod and P&N mod

There's usually a "modinfo.txt" in mods, which is used by the modpicker.
Also, most mods will have a homepage or thread.

And the rank only seems to appear once there is a reply to your post: it dosen't appear in the latest post of a thread.
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