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January 9th, 2002, 11:55 PM
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Sergeant
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Join Date: Nov 2000
Location: USA
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Re: Satellite Formation setting
I think updating satellite formation would make them more effective. Not like they are currently. How about mobility thrusters. Enough to allow them to move one square. Use this as a quick fix until formation editors are possible.
In the real word satellites already have mobility thruster to manuver. I think this tech should exist.
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January 9th, 2002, 11:55 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Satellite Formation setting
i thought i remember seeing a mention in the history file that they fixed it so that sats and bases are distributed more evenly in orbit of the planet, and/or sats can be launced in multiple, smaller Groups.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 10th, 2002, 12:05 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Satellite Formation setting
quote: Originally posted by atomannj:
I think updating satellite formation would make them more effective. Not like they are currently. How about mobility thrusters. Enough to allow them to move one square. Use this as a quick fix until formation editors are possible.
In the real word satellites already have mobility thruster to manuver. I think this tech should exist.
sat and base movement is now working (see the Version of the DEVNULLMOD that GeoSchmoe patched for se4 v1.49)
you can simply create a sat engine that gives combat movement. or maybe its just bases, now i cant remember. i will have to check.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 10th, 2002, 12:42 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Satellite Formation setting
Nope, Sat movement does NOT work. The engines in the Devnull mod are non-functional.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 10th, 2002, 01:01 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Satellite Formation setting
For Gold, Sats get boosted range, so it dosen't matter which side they start up on.
Its quite easy to add & edit the mounts as nessesary.
(The distribution will still leave you with sats on the wrong side, but they get enough bonus range to shoot across the planet anyways)
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January 10th, 2002, 01:16 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Satellite Formation setting
quote: Originally posted by Phoenix-D:
Nope, Sat movement does NOT work. The engines in the Devnull mod are non-functional.
Phoenix-D
in Version 1.35, combat movement for bases is working. sat movement is not. i thought i heard that in 1.49 that regular movement for bases and sat movement also worked, but i could have been wrong. i cant find the file to download in the new mod directory on shrapnels server to see, and the copy on the PBW server is obviously unreachable.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 10th, 2002, 03:33 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Satellite Formation setting
I checked, Puke, they don't work. *Base* movement I didn't check.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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