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March 27th, 2007, 03:12 AM
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Sergeant
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Re: How is the game now?
Quote:
Slick said:
What you consider nitpicky, I don't. I know what I consider fun, and SE:V aint. I was responding to the original question by another user. Sorry if it confused you.
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I'd be curious to know what you consider fun then.
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March 27th, 2007, 02:56 PM
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Major General
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Join Date: Jan 2004
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Re: How is the game now?
Quote:
GuyOfDoom said:
Quote:
Slick said:
What you consider nitpicky, I don't. I know what I consider fun, and SE:V aint. I was responding to the original question by another user. Sorry if it confused you.
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I'd be curious to know what you consider fun then.
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Wow, that was probably the most ridiculous reply ive seen in the last few weeks. Cant you just acknowledge his opinion regarding SEV ? He says he dont have fun while playing it, there is absolutly no way to argue over that.
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March 27th, 2007, 04:17 PM
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Sergeant
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Re: How is the game now?
Quote:
Ragnarok-X said:
Wow, that was probably the most ridiculous reply ive seen in the last few weeks. Cant you just acknowledge his opinion regarding SEV ? He says he dont have fun while playing it, there is absolutly no way to argue over that.
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I could easily say that about 95% of the criticism I've heard of SEV. The complaints I hear range from "it runs slow" to "I hate the UI" Which translates to "I've played SE IV for so many years that I hate things that are different."
It's a new game, made by a single person. It's continously evolving and it gets a large amount of support from the developer and interested player base. SE IV was a great game there is no doubt, but instead of continously critiquing SEV how about people volunteer to help fix it.
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March 27th, 2007, 04:30 PM
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National Security Advisor
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Re: How is the game now?
Quote:
GuyOfDoom said:
"I hate the UI" Which translates to "I've played SE IV for so many years that I hate things that are different."
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Uh, no. I don't think the UI is as bad as people say, but it does have issues. (why did the game ship with no condensed lists for units, and why do some screens still not have that option? Why are my custom layouts never saved? Why are some common options stuck into sub-menus? etc)
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 27th, 2007, 05:02 PM
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First Lieutenant
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Re: How is the game now?
I don't think that's it, Doom. At least for my part, it's got nothing to do with me not liking what's 'different'. And I hadn't even been playing SE IV all that much before SE V was released.
To put things back in perspective, for my own sake, I fired up SE IV again; it's *amazing* how fast and easy it is to interact with ships, colonies, anything in that game, compared to the new one.
Even such a small difference in game mechanics as the 'double-click'( SE V ) vs 'single-click'( SE IV ) makes a big impact on how much you have to 'work' to get things done.
That said, I'm not giving up on SE V until Aaron does.
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March 27th, 2007, 05:44 PM
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Sergeant
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Re: How is the game now?
Quote:
Raapys said:
That said, I'm not giving up on SE V until Aaron does.
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Or the publisher? *cough* moo3 *cough*
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March 27th, 2007, 05:57 PM
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Shrapnel Fanatic
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Re: How is the game now?
Phoenix-D said:
"Why are some common options stuck into sub-menus?"
That one is easy; there is not always enough space for buttons, given the massive sizes used. This is particularly true of the construction queue window... oi. When we started complaining about this stuff, Aaron said it was too late to try to restructure the basic framework of the UI... :-\
Yimboli said:
"Or the publisher? *cough* moo3 *cough* "
The developer/publisher relationship between MM and SF1st is not the same as what Quicksilver and... whomever it was... had. AFAIK, SF1st did not contribute (much? any?) money to develop SE5; it was funded by MM.
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March 27th, 2007, 06:37 PM
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National Security Advisor
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Re: How is the game now?
The buttons aren't -that- big, compared to SEIV.
SEIV construction window: 14 buttons
SEV construction window: 13 buttons (space for 14).
SEV has more buttons in sub-menus, but that's mostly because SEV has "add item", "remove item", "Amount", which are somewhat redundant. I almost never use them.
Same with the ship design screen. SEIV has space for 14 buttons, SEV has space for...14 buttons.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 27th, 2007, 10:01 PM
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Shrapnel Fanatic
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Re: How is the game now?
Yes, but it has more things with buttons, and thus not enough space to put all of them on the screen...
Just because you don't use the amount field doesn't mean other people don't as well.
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March 28th, 2007, 03:22 AM
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Second Lieutenant
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Re: How is the game now?
Quote:
GuyOfDoom said:
The complaints I hear range from "it runs slow" to "I hate the UI" Which translates to "I've played SE IV for so many years that I hate things that are different."
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I spent about two years of my life constantly changing my desktop environment. I love changing my UI but I think SE5's interface was overall a step backwards. It did add great stuff like hexes but SE5 displays data poorly more often then not like the combat log.
Quote:
GuyOfDoom said:
SE IV was a great game there is no doubt, but instead of continously critiquing SEV how about people volunteer to help fix it.
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Its code is closed source; what else is there to do besides test and report?
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