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Old March 29th, 2007, 08:18 AM

Nick_K Nick_K is offline
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Default Re: Balancing the blesses

In terms of effect power, quickening is much better than the W9 bless. Quickening grants an extra action every turn and +3 att/def. the bless is only every other turn and you don't get the att/def bonus from quickness (just the +4 def from the low-level bless).
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Old March 29th, 2007, 01:26 PM
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Tyrant Tyrant is offline
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Default Re: Balancing the blesses

F9 and W9 are the blesses that are problematic. Attack and defence skills are very difficult to buff with spells- there are no easy ways at all. On top of that there are very few mass summons that have high attack. So, to take the classic example of W9 Vans, once you add 4 defense to their already formidable defensive skills and Glamor you end up with a troop type that cannot be countered with regular troops, and then they get the excellent ability of Quickness on top of that. Quickness is a multiplier- the more deadly the unit, the better Quickness is. Same deal to a lesser extent with F9, hitting more often is good, but it better if you also do more damage. Again, it's a multiplier.
And the real kicker is that they work so well together.

So as i see it, it's the pairing of the excellent, universally useful and near unique skill bonuses with two other excellent 9 bless powers that causes the alleged problem.

One way to fix it would be to leave the L9 powers be and replace the L4 effects with something less useful. The other way would be to replace Quickness with another power.

Having said all this, I'm not fully convinced the problem is really all that bad. I've played quite a few games and i have yet to actually encounter the much discussed 9W/9F bless on the field of battle.
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Old March 29th, 2007, 01:35 PM

TirAsleen TirAsleen is offline
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Default Re: Balancing the blesses

Maybe spell path system should be like in aow1, taking fire paths exlude you from taking any water paths, death could exclude nature maybe and so on. Problem would be it would make the game less diverse. Onother solution would be to exclude just the blesses, or limit the game to just 1 single path9/10 bless along with minor blesses.

Depends how much people care for balance or more for diversity and RPG elements.

Just some suggestion as i do not really care about it so far as a w9/f9 costs a lot of design points, and that kind of powerplaying is pretty boring too, wonder where the reward is to see the game over screen more quickly.
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