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January 24th, 2002, 09:06 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: # of Posts
TS: As far as the ethical point of view, I think your opponent can be absolved of guilt. When you do a planned map, everyone knows roughly where the other players will be as the set up is supposed to give everyone a decent start. Given that, it would be almost impossible for someone not to let this knowledge influence their plans, short of deliberately putting themselves in a dumb position. Your opponent may have gone farther than others in using this knowledge, but I suspect everyone has used it to some extent.
The option of random starts is not one I like, as you can be given a hopeless position. However, it does avoid the situation of “impossible knowledge”, where people know something about the universe they shouldn’t. It is a trade off.
However, if you do not agree with me letting him off the hook, you can still look forward to administering your sentence and punishment on his fleet. Imagine his face when he opens his turn and finds his mighty fleet turned into a highly radioactive cloud by an invisible enemy. And if you do agree with me, I would still go ahead and hammer his fleet, it is a sound strategic move.
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January 24th, 2002, 07:41 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: # of Posts
"I am personally (given my newness to actually playing SEIV - on turn 32 of my second game) extremely surprised as to the size of the fleet - 300 ships?? I presume these are all dinky types?"
Not always. In one game my warp nexus defenses bLasted at least that many AI *dreadnaughts* into gas. Without loosing a unit  Favorable rate of exchange indeed..not all at once fortuntely, but one of my allies had over 500 ships; not all dinky by any means.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 26th, 2002, 07:05 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: # of Posts
when you say 2nd game do you mean you actually finished a game ??
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 29th, 2002, 02:08 AM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: # of Posts
I did finish a game, or more like I was finished off by a game.
On my first game, I saw a post somewhere here that advised maxxing all the AI benefits to get a challenging game and then played on a small quadrant - the Amon'Krie and Xi'Chung were in systems pretty much adjacent to my own and I got whomped pretty sharpish I can tell you.
Second game is going well thank you
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January 28th, 2002, 05:49 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: # of Posts
TS, I assume that this is a modded game, I've never seen these large of fleets in the original game.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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January 28th, 2002, 07:05 PM
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General
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Re: # of Posts
We increase units and ships to 5000.
And build build build.
Isn't this the norm out their.
Were talking a 10 planet start.
If it was 1 planet then the ship sizes would be down to about 60 to 80 ships at this point in the game.
3 planets then about at least 100 ships.
Are you saying that you do not build huge fleets????
Were talking Cruisers down here. It is still early in the game.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 28th, 2002, 07:08 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: # of Posts
quote: Originally posted by tesco samoa:
If it was 1 planet then the ship sizes would be down to about 60 to 80 ships at this point in the game.
ah, that puts things into perspective
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