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Old January 24th, 2002, 09:06 AM

Saxon Saxon is offline
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TS: As far as the ethical point of view, I think your opponent can be absolved of guilt. When you do a planned map, everyone knows roughly where the other players will be as the set up is supposed to give everyone a decent start. Given that, it would be almost impossible for someone not to let this knowledge influence their plans, short of deliberately putting themselves in a dumb position. Your opponent may have gone farther than others in using this knowledge, but I suspect everyone has used it to some extent.

The option of random starts is not one I like, as you can be given a hopeless position. However, it does avoid the situation of “impossible knowledge”, where people know something about the universe they shouldn’t. It is a trade off.

However, if you do not agree with me letting him off the hook, you can still look forward to administering your sentence and punishment on his fleet. Imagine his face when he opens his turn and finds his mighty fleet turned into a highly radioactive cloud by an invisible enemy. And if you do agree with me, I would still go ahead and hammer his fleet, it is a sound strategic move.
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Old January 24th, 2002, 07:41 PM

Phoenix-D Phoenix-D is offline
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"I am personally (given my newness to actually playing SEIV - on turn 32 of my second game) extremely surprised as to the size of the fleet - 300 ships?? I presume these are all dinky types?"

Not always. In one game my warp nexus defenses bLasted at least that many AI *dreadnaughts* into gas. Without loosing a unit Favorable rate of exchange indeed..not all at once fortuntely, but one of my allies had over 500 ships; not all dinky by any means.

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Old January 26th, 2002, 07:05 PM

tesco samoa tesco samoa is offline
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when you say 2nd game do you mean you actually finished a game ??
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old January 29th, 2002, 02:08 AM
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I did finish a game, or more like I was finished off by a game.

On my first game, I saw a post somewhere here that advised maxxing all the AI benefits to get a challenging game and then played on a small quadrant - the Amon'Krie and Xi'Chung were in systems pretty much adjacent to my own and I got whomped pretty sharpish I can tell you.

Second game is going well thank you
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Old January 28th, 2002, 05:49 PM
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TS, I assume that this is a modded game, I've never seen these large of fleets in the original game.

just some ideas mac
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Old January 28th, 2002, 07:05 PM

tesco samoa tesco samoa is offline
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We increase units and ships to 5000.

And build build build.

Isn't this the norm out their.

Were talking a 10 planet start.

If it was 1 planet then the ship sizes would be down to about 60 to 80 ships at this point in the game.

3 planets then about at least 100 ships.

Are you saying that you do not build huge fleets????

Were talking Cruisers down here. It is still early in the game.
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Old January 28th, 2002, 07:08 PM
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quote:
Originally posted by tesco samoa:
If it was 1 planet then the ship sizes would be down to about 60 to 80 ships at this point in the game.



ah, that puts things into perspective
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