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Old April 2nd, 2007, 07:12 PM
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Santiago Santiago is offline
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Default Re: FQM 5.00 Beta 9

As regards the 512x512 textures, I made some by accident when I started making planets and they did not seem to make a difference perfomance-wise. While I appreciate all the work that goes into this (from my own planet making and other discoveries in modding )

I doubt I will use this latest interation as I don't like the atmospheres. It's a personal choice and I've diverged enough from "Stock" FQM and other mods in other areas as well. I've added 18 planets so far, the goal is 45. Takes a bit when you only have an hour or two a day or every 2 days. Then integrate FQM 7 and 8 when time permits to get what looks like what I would want in my personal mod.

But modding is sometimes more interesting than playing the game. And a learning experience as well. Keep up the great work.
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Old April 2nd, 2007, 07:14 PM

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Default Re: FQM 5.00 Beta 9

Can you tell me directions to 'update' BM and FQM to your latest version?

Thanks,

Javaslinger
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Old April 2nd, 2007, 10:11 PM
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Fyron Fyron is offline
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Default Re: FQM 5.00 Beta 9

Same as last time; copy all of the text files in the data folder (save the script readme and .py files), and copy the pictures folder. Be aware that you cannot continue any current savegames after doing this; you have to start a new game.
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