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April 3rd, 2007, 11:31 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: War!
"Preemptive Resistance", then? It seems the Witch Kings speak with forked tongues.
Justify your attack how you will, the Vanir are glad to fight when given cause. We will cut your archers down even while foul poison burns in our veins.
And ten brave fighters? We counted only six, though four of the poisonous monsters were also slaughtered. Ridding the world of those things may have been worth the cost in Vanir blood.
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April 3rd, 2007, 08:43 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Gol Amrod
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:
876. ART. 59. MONKEYS
(C) No monkeys allowed on Fortress Grounds.
-- Secretary to the Bailiff, Marverni Ministry of Justice
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 4th, 2007, 10:53 AM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Gol Amrod
HAHAHAHAHAHA!!!!!!!!
<Quote>
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:
876. ART. 59. MONKEYS
(C) No monkeys allowed on Fortress Grounds.
-- Secretary to the Bailiff, Marverni Ministry of Justice
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April 5th, 2007, 06:50 AM
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Corporal
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Join Date: Feb 2007
Posts: 139
Thanks: 0
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Re: Gol Amrod
Quote:
vfb said:
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:
876. ART. 59. MONKEYS
(C) No monkeys allowed on Fortress Grounds.
-- Secretary to the Bailiff, Marverni Ministry of Justice
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We do respect Marverni wise law. You can see we were not on the ground but were climbing on your fortress walls following the usual habits of monkeys. We don't want to break any rule here 
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April 5th, 2007, 10:38 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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IP Address Change
For those in the EA Aran game connecting to an IP address instead of bemura.dyndns.org, the address has changed and is now:
124.84.188.21
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 5th, 2007, 10:46 AM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
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Re: IP Address Change
Ergh, just tried to play my turn, connected, and then it hung when I ended. Oh well. I'll check the forums each time first henceforth. 
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April 5th, 2007, 04:06 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: IP Address Change
Sauromatia has fallen. The Serpent King fled from battle and died in the wilderness. The Witch Kings have been rooted out and the flayed skins they used for banners burned in a funeral pyre.
The attack on Vanheim has been repaid tenfold.
Now, perhaps the Vanir can have peace again, and bring the word of Shaiar to the heathen lands that have been allowed to remain unenlightened while we dealt with the Serpents.
Sveigder, Prophet of Shaiar
OOC,
A good fight, K. I was actually worried for a bit early on. The hydras were less of a threat than I expected, but the poison arrows were deadly.
I'm not sure what anti-Van research you were planning, so I can't say if it would have helped. Vanheim is a serious bless rush position and the only real counter this early is another bless nation or a serious SC pretender. Vanheim may well not win, the late game isn't strong, and I'm not very good at it, but it's very hard to keep them from taking out at least the first target.
Thanks for volunteering to be that first target 
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April 5th, 2007, 07:48 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: IP Address Change
I expected the hydras to be a much bigger threat, but I guess thats what happens when you don't playtest!
The ideal anti-Van research for Sauromatia would have involved getting Quagmire, Foul Air, Shadowblast, and Leeching Darkness, but I was a fool to test the Van defenses before Poison Cloud (with Thistle Maces) and Raise Dead. As it stands, I could have holed up in the castle for a good ten turns by jamming the entrance with skeletons while my poisons ate away at you on the outside, but thats not fun for either player so I gambled on a last ditch attempt to toss you off my capital.
I also wish I had checked my board mail. I didn't even see your offers of peace. Doh!
Oh well, thats why I entered a noob game! Well played!
-K
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