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  #1  
Old April 10th, 2007, 10:59 PM
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Default Re: Icon work (any suggestions?)

Thanks for all the information. I was wondering if you remembered how to work out armour values for the tanks. Its been a while since I had to convert real world figures into the game so I can't for the life of me remember.
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Old April 10th, 2007, 11:03 PM
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Default Re: Icon work (any suggestions?)

Oh yeah and any info on the KV tanks would also be greatly appreciated. Anything that looks quite ahead of its time would be great.

I would also appreciate it if one of the more experienced members of the community could take a look at my most recent OOB work. Some of it is pure fantasy. What I need is for someone to look at it, suggest improvements and changes. Effectively to mark and grade it. If either Don or Mobhack have time to spare, or are interested, I would love to hear their thoughts too.

If youare interested and have a good knowledge of the game's mechanics, especially Mobhack, then please drop me a line here and I will send you a copy. One other thing, disregard the soundfiles, very few of them are in the original version.
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Old April 12th, 2007, 05:51 PM
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Default Re: Icon work (any suggestions?)

Here is a brief history of the experimental KV designs

http://www.battlefield.ru/index.php?...mid=48&lang=en

Here are the detaile blueprints fot the KV-220

http://www.the-blueprints.com/module...ew.php?nr=6572

and here is the KV-5

http://www.the-blueprints.com/module...ew.php?nr=6565

If I have understood correctly both the KV-220/KV-3 and the KV-5 were supposed to be mass produced, the first in large quantities as standard heavy tank, the second in limited numbers to be used in support of fixed defenses. Given that its weight was supposed to be around the 150 tons that was pretty much the only practical use (that and looking good during parades, I guess).
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Old April 12th, 2007, 06:28 PM
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Default Re: Icon work (any suggestions?)

Thanks for the information. I will put it to good use I hope.
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Old April 12th, 2007, 07:44 PM
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Default Re: Icon work (any suggestions?)

Ok, the two KV hulls (KV 220 and KV 5) are done in the basic Soviet colours. The Turrets I am going to work on now.


~Update~

OK, here they are. The KV 220 and the KV 5 are done and I revamped my JS VII with a new winter scheme and a longer gun. They are in the attachment.
Attached Files
File Type: rar 511213-KV Tanks and new JS VII.rar (489.4 KB, 206 views)
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Old April 12th, 2007, 11:08 PM

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Default Re: Icon work (any suggestions?)

You guys have found some incredible stuff. I've been looking for years and haven't seen any of this. My hat is off to you.
Will
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Old April 13th, 2007, 06:54 PM
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Default Re: Icon work (any suggestions?)

~ UPDATE ~

Here are two T95 icons.

By T95 I don't mean the Soviet MBT. If you look further back in this thread you will see which T95 I mean, just in case there was a mix up.
Attached Files
File Type: rar 511427-T95 (NATO and Green).rar (3.0 KB, 253 views)
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Old April 13th, 2007, 07:21 PM
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Default Re: Icon work (any suggestions?)

If anyone wants the unmanned lozenge shaped turret I did one of the as well. It is in a dessert camo scheme but I think it looks ok.
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Old April 17th, 2007, 02:12 AM
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Default Re: Icon work (any suggestions?)

Yes, I want the lozenge turret!
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