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April 12th, 2007, 02:29 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Intelligence Projects
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dogscoff said:
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Wow - is there any more information available on HOW to get an AI to do 'AI-friendly' and 'AI-unfriendly' projects?
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Well, you'd have to edit intelprojects.txt and techarea.txt so that the sabotage-type projects require a "sabotage" tech area as well as the normal intel level, and the espionage-type projects require "espionage"+normal tech level.
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You can save a lot of work by just adding an extra tech requirement to the projects the AI can't handle. Then you don't have to touch the AI research files at all.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 12th, 2007, 10:16 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Intelligence Projects
Quote:
You can save a lot of work by just adding an extra tech requirement to the projects the AI can't handle. Then you don't have to touch the AI research files at all.
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The AI cannot handle more than one tech requirement when dealing with Intel projects?
So for example you have your Sabotage requirement, and say a racial trait requirement as well, will the AI not use this?
If this is the case it might explain why the AI in the STM don't use INTEL.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 13th, 2007, 12:23 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Intelligence Projects
The point is that the Intel ops the AI can't benefit from require an extra tech.
The AI is set up to not research that extra tech.
Thus, the AI dosen't use the intel ops it can't benefit from!
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April 13th, 2007, 12:30 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Intelligence Projects
The problem that I am having is that none of my races are building any intel structures or doing any intel at all. I cannot seem to get them to build intel facilities. What could possibly be the problem. They have access to them, I have checked and they are listed as facilities the AI can build but simply won't.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 13th, 2007, 08:40 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Intelligence Projects
Well... what about the intel toggle in the game settings?
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April 13th, 2007, 04:46 PM
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Shrapnel Fanatic
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Re: Intelligence Projects
Quote:
Suicide Junkie said:
Well... what about the intel toggle in the game settings?
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Good suggestion, but no joy. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 13th, 2007, 04:46 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 31 Times in 19 Posts
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Re: Intelligence Projects
Could it be a problem with the Construction Facilities file?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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