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  #1  
Old April 14th, 2007, 11:30 PM
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DrPraetorious DrPraetorious is offline
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Default Re: List top 3 MA MP races

PD matters a lot if you are fighing *against* Caelum.

He'll send out flying scouts, and if he knows how many Caelumites it takes to beat PD X, he'll split his forces accordingly and go wild. He'll lose, say, three of these armies, which are made up of worthless caelumite scum anyway so who cares?

Having good province defense drastically reduces the number of provinces you lose this way.

Vanheim does the same thing - if I can take twenty of your provinces with 5 van each, rest assured that I will do so.

And, of course, even opponents who don't like to micromanage will sometimes spam call of the winds / arouse hunger at your entire empire.

Against a clever opponent it's a real weakness.
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Old April 14th, 2007, 11:38 PM

Xietor Xietor is offline
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Default Re: List top 3 MA MP races

PD matters!

Pangaea is pretty good at taking provinces that you have temples in. At 400 gold a pop, and dominion being important, not being able to guard your far flung provinces with pd sucks.
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Old April 14th, 2007, 11:41 PM

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Default Re: List top 3 MA MP races

three other things i like about Pangaea, flying scouts with stealth 20, which also patrol well, and all of its troops have above average mr, nice when fighting astral races and R'lyeh.

Gift of health is a great nature global, and one of the best globals to have overall.

But Pangaea is not in my top 3, because it lacks good battle mages, powerful magics, and good summons that typically control the endgame.
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Old April 15th, 2007, 12:35 AM

Micah Micah is offline
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Default Re: List top 3 MA MP races

Marignon's amazing PD has almost won me a game (it's still going, but I think I'm gonna win it at this point). I dropped 55 points into my cap at one point because I had a lot of gold from expanding into the sea but very few land provinces/resources, and what I had was tied down fighting on another front. I think underestimating the strategic value of being able to drop down 100+ troops instantly is a mistake. Granted it's not much of a concern late-game, but it's a very solid advantage before then.
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