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  #1  
Old April 15th, 2007, 12:18 PM

Xietor Xietor is offline
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Default Re: Lord of fertility

yeah,

you take growth Gandalf, then when my armies capture your capital, i will have that many more worshipers for my pretender
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  #2  
Old April 15th, 2007, 05:10 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Lord of fertility

Quote:
Xietor said:
yeah,

you take growth Gandalf, then when my armies capture your capital, i will have that many more worshipers for my pretender
Wasnt me. I rarely take growth. Go argue the point with the guys in the irc channel if you dare
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  #3  
Old April 15th, 2007, 05:55 PM

Shovah32 Shovah32 is offline
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Default Re: Lord of fertility

But a pretender who increases growth in a single province wouldnt be such a big deal would it? I personally believe than in larger maps where you plan to keep recruiting commanders and making castles you have to atleast restrain from taking death, generally because unless you continue expanding quickly your economy slowly chokes and dies.
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Old April 15th, 2007, 06:56 PM
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Meglobob Meglobob is offline
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Default Re: Lord of fertility

Quote:
Shovah32 said:
But a pretender who increases growth in a single province wouldnt be such a big deal would it?
In your capital it would, if you took gowth-3 and had a pretender that doubled that for example and then took order-3 on top. You would be stinkingly rich and money talks early on in the game, more troops, more mages, more castles etc...

Remember, your capital usually provides 50%+ of your income for the first 10 or so turns. Whenever you suggest a change you have to look at how much it can be exploited in order to retain balance.
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Old April 15th, 2007, 07:26 PM

Ewierl Ewierl is offline
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Default Re: Lord of fertility

Quote:
Meglobob said:
Quote:
Shovah32 said:
But a pretender who increases growth in a single province wouldnt be such a big deal would it?
In your capital it would, if you took gowth-3 and had a pretender that doubled that for example and then took order-3 on top. You would be stinkingly rich and money talks early on in the game, more troops, more mages, more castles etc...

Remember, your capital usually provides 50%+ of your income for the first 10 or so turns. Whenever you suggest a change you have to look at how much it can be exploited in order to retain balance.
Yes, if it "doubled that" it would. But that need not be the answer. What if it increased your growth rate (0.2-0.6% if your dominion is positive) itself by 10 or 20% +20% on 0.6% increases the total to 0.72%. The difference in the long run could be considerable, but virtually nothing in the short run- and the short run is the time when it's exploitable, when your home province is the heart and soul and entirety of your income.
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Old April 15th, 2007, 07:40 PM

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Default Re: Lord of fertility

Having growth in just the capital would do wonders for old capital-only mages.
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  #7  
Old April 15th, 2007, 07:54 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Lord of fertility

I think the math works out better if it's a fixed # of population per month rather than a %. For one thing, it becomes less like "more growth".
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Old April 17th, 2007, 02:21 AM

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Default Re: Lord of fertility

Ahh, it is a cornucopia, now I understand. I still think it looks like a big carrot he is going to beat people with, but appreciate the clarification. I must say, for a low graphic game, I have seen relatively few graphics like this.

BTW, I like the one about the orange troops and the one about handing out condoms!
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  #9  
Old April 16th, 2007, 05:44 PM

Actuarian Actuarian is offline
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Default Re: Lord of fertility

I bet you didn't know this. The lord of fertility gives giant carrots to feed his troops. Not only are the carrots nutritous but they turn armies orange, striking fear into the hearts of the enemies.

Either that or the LOF sure could use a better looking cornucopia.
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  #10  
Old April 16th, 2007, 02:17 AM

MaxWilson MaxWilson is offline
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Default Re: Lord of fertility

Quote:
Gandalf Parker said:
Wasnt me. I rarely take growth. Go argue the point with the guys in the irc channel if you dare
Really? I would have expected you of all people, O Gandalf of the Huge Maps and Forever Long Games, to see Growth as a good investment. Do you just find it uninteresting or unthematic for the nations you play?

Any province that's had a Growth-3 dominion for 23 turns or longer is pulling in 21+% extra income, which is as good as Order-3. The advantage to Order is those initial 23 turns of higher income (of course Order and Growth is even better).

-Maximilian
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