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  #1  
Old April 15th, 2007, 07:40 PM

Wick Wick is offline
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Default Re: Lord of fertility

Having growth in just the capital would do wonders for old capital-only mages.
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  #2  
Old April 15th, 2007, 07:54 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Lord of fertility

I think the math works out better if it's a fixed # of population per month rather than a %. For one thing, it becomes less like "more growth".
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Old April 15th, 2007, 08:35 PM

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Default Re: Lord of fertility

The fact is right now he is a useless pretender. No one uses him. Might as well just remove him from the game, he will not be missed.

If he actually did something useful like increase growth, maybe(though it certainly still would not be me) someone would take him to help their old mages in their capital, and to increase income slowly.
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Old April 15th, 2007, 09:36 PM

Ewierl Ewierl is offline
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Default Re: Lord of fertility

I had envisioned him as just increasing population, not providing the other growth effects. But that was just my thought.
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Old April 17th, 2007, 02:21 AM

Saxon Saxon is offline
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Default Re: Lord of fertility

Ahh, it is a cornucopia, now I understand. I still think it looks like a big carrot he is going to beat people with, but appreciate the clarification. I must say, for a low graphic game, I have seen relatively few graphics like this.

BTW, I like the one about the orange troops and the one about handing out condoms!
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Old April 17th, 2007, 08:01 AM

VedalkenBear VedalkenBear is offline
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Default Re: Lord of fertility

IIRC, the LoF is sometimes the _only_ Titan-like Pretender with Nature magic inherent that a nation has access to.

If that is true, he does have a use.

If you want to improve him, give him an ability to give a random good event that can only be selected from the 'growth' events. Y'know, the ones that generally increase the growth scale of the province, etc. Sort of like the Lady of Fortune, but more limited.
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