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April 17th, 2007, 11:36 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Wish-List for Dominions 4
Yep. You have to accept the reality of the situation. They're motivated to do what is enjoyable for them, because this isn't their full time job.
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April 17th, 2007, 04:32 PM
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Corporal
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Join Date: Sep 2006
Posts: 64
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Thanked 4 Times in 2 Posts
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Re: Wish-List for Dominions 4
Quote:
Jazzepi said:I did pay $50 for the game.
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You do realize that that $50 is worth approximately 15 minutes of dev time for two developers, don't you? I'm pretty sure the existing product took significantly longer than that to create.
That their "day job" is teaching may help in the "expected wage" department  but I'd be VERY (though happily) suprised if they were not volenteering (without pay) the vast majority of the time they've already invested, including all the copies they've sold.
They don't OWE us anything. The game as delivered is easilly worth the price we paid.
(that said, PLEASE PLEASE PLEASE make a v4 with improved ai and interfase plz? hehe)
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April 17th, 2007, 05:09 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Wish-List for Dominions 4
If they do make a Dominions 4, I volunteer to make/improve the manual. I'm not an experienced manual-designer, per se, but I do know a great deal about fantasy and mythology, as well as history, and I've got a long background of working with computers and designing games.
Naturally, I'd maintain the long-held and sacred tradition of enlisting the help and advice of the Dominions community.
__________________
You've sailed off the edge of the map--here there be badgers!
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April 17th, 2007, 05:15 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
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Re: Wish-List for Dominions 4
Things that I want:
1) A "Do Not Cast" Spell List to stop AI from doing stupid things
2) Auto Forge. We have auto spellcast, now its time for auto forge.
3)a repeat Production button. In large games sooo much time is used up scanning and recruiting from castles and key provinces. Just give us a repeat button.
4)more battle scripting options
5)a Skermish script option so mounted archers don't suck
6) a use for leftover design points
and this which is bound to be contriversial
* I would like to see more building options for provinces.
I want to build a bazaar, so provinces make more money
a forge so they produce more, an improved farm so there are more supplies. In short I want to be able to improve provinces beyond just building a castle and temple.
I also want multiple levels of castles and temples. Why not have level 1 castles be quickly and cheaply erected forts, while level 5 castles would be nearly impossible to siege.
And the same for temples. It fits historically. Pagan gods had many temples throughout the land, some more important to their followers than others. The levels of temples would effect dominion spread, and possibly holy recruitment.
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April 17th, 2007, 05:16 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Wish-List for Dominions 4
I agree that what Dominions needs is more interface improvements, rather than more content.
* More mouse support; ideally the game should be fully playable without a keyboard.
* A more interactive map. Clicking on a province battle icon should take you to the battle, for example. Different-sized icons for different sized battles would be nice.
* A more robust in-game communication system. The current messenger is pretty crude.
* The pretender creation interface could easily be combined onto one screen. So could most of the laboratory.
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April 17th, 2007, 06:44 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Wish-List for Dominions 4
Quote:
Sombre said:
The problem is that for the Devs making new units and races and spells and whatnot is /fun/. Fixing bugs and improving the GUI is less so.
But I agree, Dominions doesn't really need more content. It mostly needs interface and AI improvements and more modding options (such as ability to mod AI etc).
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Agreed, though I personally don't care about the modding aspects.
Heck I'd even pay for an expansion pack for Dom3 that improved the interface/ai.
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April 17th, 2007, 06:53 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Wish-List for Dominions 4
Yeah, I forgot safe archers. An order Fire/Safe--it won't shoot if there's any reasonable chance of an arrow hitting a friendly unit.
Another one: An order "Close". It would always be followed by some other order. It would mean to get close enough to carry out the next order. If you were in range it would do nothing.
One little one that could easily be done with a patch even: Ask only once if you're attempting to move troops you can't. (Immobile, or land/water problems.)
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March 17th, 2010, 11:30 PM
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Guest
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Join Date: May 2008
Posts: 46
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Wish-List for Dominions 4
UI and control additions and streamlining.
This is seriously everything I want.
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