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April 18th, 2007, 02:49 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Master Enslave
If you are going to bring a second astral mage (which would be dangerous) you should script him as a Communion Slave and your pretender as a Communion Master. Halving all the fatigue you get will make your spells sure to go off correctly. You will likely kill the slave but thats what they are for, no?
Bring two slaves and you get a +1 magic bonus, and you can probably cast Vortext of Returning to save your investment in mages. Of course, the more mages you bring, the more points of failure your enemy has to attack...
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April 18th, 2007, 03:41 PM
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Major
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Re: Master Enslave
i might suggest using a crone instead of a fountain, same 4 misc slots, but also a helmet and a couple of hands. allows for rune smasher, crystal shield, starshine skullcap, and whatever combination of miscs you enjoy.
a bit fragile outside of her dominion, so maybe a few wishes for power before sending her out.
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April 18th, 2007, 11:01 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Master Enslave
Here's how you do it.
Take 32 Grand Thaumaturgs - equip them with starshine skullcaps if need be. Make sure they come earlier in the batting order than your God.
Have each of them cast communion slave.
Now have the God cast Master Enslave TWICE, and then Ritual of Returning.
Personally, I like to also send in an S5 leader with a number of followers - and instead of hopping home with a RoR, I wipe out the enemy army and then WIN THE BATTLE. Now that's fun.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 19th, 2007, 12:39 PM
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BANNED USER
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Join Date: Nov 2006
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Re: Master Enslave
Quote:
DrPraetorious said:
Make sure they come earlier in the batting order than your God.
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How does one manipulate the turn order in battle? This is a trick I have never learned.
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April 19th, 2007, 02:54 PM
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Major General
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Join Date: Feb 2005
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Re: Master Enslave
You can't. Everyone goes in the order they are listed. So, if the unit is listed before your God in the army setup screen, it will go first.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 19th, 2007, 03:21 PM
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Major General
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Join Date: Feb 2004
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Re: Master Enslave
Quote:
DrPraetorious said:
You can't. Everyone goes in the order they are listed. So, if the unit is listed before your God in the army setup screen, it will go first.
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Ah, this is good information I did not know. So you can know ahead of time what order stuff is going to go off, you just can't modify it (other than by changing who goes to the fight).
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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April 20th, 2007, 10:45 PM
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Re: Master Enslave
i tried it out with pythium - a dormant divine king (or whatever, the guy being carried) with 10 astral 3 death and good scales.
the army ended up being 16 communicants, weilding mostly drain life banners, at least one with banner of the northern star and one with a storm staff. an army of emerald warriors to draw attention. also some empty commanders to pick up the troops.
the pretender had 5 astral boosting items (the wizard rings and sorcery rings are also penetration items) and a crystal matrix.
one cast of master enslave resulted in 1 fatigue for the pretender and 3 or so for the communicants.
needless to say the fights were short, chaotic, and devastating. mind you this doesn't work for master enslave strike team, but as a roaming army, it was insane.
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April 21st, 2007, 01:45 AM
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Colonel
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Re: Master Enslave
Quote:
Baalz said:
Quote:
DrPraetorious said:
You can't. Everyone goes in the order they are listed. So, if the unit is listed before your God in the army setup screen, it will go first.
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Ah, this is good information I did not know. So you can know ahead of time what order stuff is going to go off, you just can't modify it (other than by changing who goes to the fight).
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This is news to me too. I assumed they all casted everything in a random order.
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