|
|
|
 |

April 18th, 2007, 03:34 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: Mind Hunt problems
Quote:
PvK said:
Penetration doesn't help protect against enemy astral mages cutting the cord. It helps if you scout and deduce where the enemy has no astral mages before attempting the attack. The success rate can be pretty good if you know where there are vulnerable unprotected targets...
|
How do you figure out what's there?
|

April 18th, 2007, 03:41 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Mind Hunt problems
Well, one way is to only mind hunt in provinces which just had a battle, so you know exactly what's there. This is a pretty good way to put a stop to raiding by highly mobile/stealthy troops.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|