.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 18th, 2007, 06:25 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: The Pantokrator!

Quote:
VedalkenBear said:
I don't see why people are thinking I'm trying to persuade them of something I'm not.
Because you never stated your point, or even what in the first two posts you disagreed with.

Quote:
I can tell you, Foodstamp, that yes, the argument has to do with the application of the term to prechristian deities. That seems anachronistic from the sources I've read; if that is not true, please give me a source and I'll be happy with it.
Comparing the dom3 pantocrator with Ymir from norse mythology doesn't seem that odd to me... a matter of opinion I guess.

Quote:
HoneyBadger said:
*cough*

Ok...so...does anybody *else* have any cool ideas about a really powerful neutral Pretender and nation for use in a mod?
A giant wizard-warrior-poet with 4-5 lvl 9 magic paths and 400 hp. Default weapon could be Harvest blade, like the artifact but without berserk.

Quote:
Sombre said:
I think a super AI nation made from the best sacreds of all other nations might be fun. You could even give it multiple national pretenders as commanders using map commands.

But as for the overall pretender,... a modded form of the panto from Mytheology would be cool.
Yeah, the nation could have sacred elites from all parts of the world: pangea white centaurs, ea vanheim sacred infantry, ea T'ien sword dancers (but not vans or niefel jarls).

And perhaps some tower shield guys from pythium or MA ermor as non-sacreds, since they seem to be the best organized armies.

Quote:
Juzza said:
if you want to continue arguing make a different topic about it and not in the mods section.
But the side discussion is so much easier to take part in than coming up with ideas

Quote:
(...), and when the previous Pantokrator returns he is sickly and twisted beyond measure.
Awsome idea. Explains why he's less powerfull.
Reply With Quote
  #2  
Old April 18th, 2007, 07:05 PM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: The Pantokrator!

Thanks mivayan!

I personally don't like the idea of having sacreds from other nations, if they were changed slightly it would make more sense, like say for the middle age, a group of knights from Ermor predicted the decent into the death cult and left while they could discovering the previous Pantokrator and joining him!
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.