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Old April 21st, 2007, 08:11 PM
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Salamander8 Salamander8 is offline
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Default Re: Dud nations

I'm currently trying LA Atlantis in an SP game for the first time and so far they aren't bad. The lack of long range missle troops stings of course, but many of the rank and file have magic weapons and the Assartut's weapons also cause weakness. So far the only thing I have any real problem with is that the Angakots are only recruitable at home.

I have not tried EA Oceania, but I just finished a very long SP game as EA R'Lyeh. I had to heavily rely on indy troops when out of the water. The Gibodai and Giboleths are great in the water, but you can't take them out like you can Ilithids and this is a major obstacle to early land colonization. The lack of magic item slots on the Aboleths and Mind Lords, on top of the fact that 1 of them has to be an amulet of the fish to take them on land, also makes them less useful than the Ilithid commanders that only lack feet. Also as MA R'Lyeh (I haven't tried LA R'Lyeh yet), you can get the free hybrids in coastal forts and build various hybrids in any land fort whereas EA R'Lyeh is stuck with whatever land troops you can find. The free Polypal spawns that the Polypal Mothers and the Polypal Queen give you are stuck in the water too. I enjoy playing R'Lyeh, but it took me several false starts to get a victory as EA R'Lyeh.
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Old April 21st, 2007, 08:18 PM

johnarryn johnarryn is offline
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Default Re: Dud nations

I am playing EA Ulm in one MP game (War is Hell) and actually doing very well... I will put in the caveat that I was lucky in my starting placement and was able to gain a large number of provinces very quickly.

That being said, I feel EA Ulm has alot going for it. Their troops are rather good, I feel. Warrior Maiden, Steel Maidens and Shield Maidens are all cheap, stealthy and quite decent. With a good fortress you can recruit many in one turn. The forge bonus is very nice, especially once you forge hammers.

Yes, Ulm's mages are weak, but they do make up for this somewhat in versatility. Access to Death, Earth, Fire, Nature, Air and Water is nothing to sniff at... especially given that in EA you have a decent chance of finding some indy mages to help you out. That being said, Ulm is probably weaker than most in the Late Game, but i wouldnt write them off completely.
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