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April 22nd, 2007, 05:19 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
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Re: Mod Advice
If I were you I wouldn't worry about being so specific about things, just make it a new creature no ones gonna complain because it seems a little bit un realistic where that jarl came from, well I won't!
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April 22nd, 2007, 02:25 PM
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General
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Re: Mod Advice
I'm not sure what you mean, Juzza?
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April 22nd, 2007, 02:40 PM
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Major General
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Join Date: Feb 2005
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Re: Mod Advice
Well, if side effects are accessible, you could create a spell that kills one of your own units (or the caster) and then summons something.
This obviously would not be permanent, the monster would vanish at end of combat - and I don't think the new monster would show up in the same place but I could be wrong.
Presently it is impossible but that it at least possible in principle.
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April 22nd, 2007, 10:08 PM
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BANNED USER
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Re: Mod Advice
Quote:
HoneyBadger said:
I'm not sure what you mean, Juzza?
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He means just make a Niefel riding an ice drake a national summon. No-one is going to question where the niefel came from and you can give it gold cost to represent upkeep.
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April 23rd, 2007, 12:06 AM
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Second Lieutenant
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Re: Mod Advice
or just make it recruitable, but if its summons you want, make it a special kind of niefel that needs to be summoned, cause its a hunter of the long dead fire giants or some such and carry s one of the mythical ice blades! that requires magical gems to create, be creative.
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April 23rd, 2007, 05:58 PM
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Re: Mod Advice
That's fine, and maybe I'll do that. I just wasn't clear on what you were talking about. Thanks.
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April 23rd, 2007, 06:05 PM
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Re: Mod Advice
I kind of was thinking the same thing, but I figure it would be such a powerful spell that I'd rather it required a price in terms of gold/resources.
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