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April 22nd, 2007, 01:48 PM
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General
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Join Date: Oct 2006
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Re: Arabs and Carthaginians
Just a couple of thoughts to add, because I really like what you have so far (good work, by the way):
If the Devs will allow it-and it'd probably require some sort of coding in: a bonus to EA "Carthage" to recruiting mercenaries, since they and the Phoenicians did that a *lot*. Say every gold EA nation spends translates to 2 gold from everybody else. It makes them both different and very powerful, in a new direction.
Secondly, what if in MA-to go along with the death scale-the sacred child calvalry all had a "twice-born" type ability, that only functions under a Death scale? So that, if you kill them, they come back, preferrably more powerful the stronger the Death scale-this would probably also require some coding, but the coding ideas wouldn't have to be incorporated into the mod until/unless they become doable. And, I'd give them crossbows, personally, since the idea of a sacred child-calvalry reminds me of parts of Stephen King's Gunslinger saga.
LA seems really interesting, powerful, and complete.
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April 23rd, 2007, 12:27 AM
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Second Lieutenant
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Re: Arabs and Carthaginians
Well, for me, it all really depends on what you mean by 'arab'. LE is clearly Muslim, which is actually missing from the game. So go all out on that.
Earlier Iranian/Persian realms can quite easily be represented by MA Arcoschephale.
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April 23rd, 2007, 12:37 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Arabs and Carthaginians
Hmm. Actually it strikes me that there's no Australian aboriginal inspired faction in the game either, unless you count the endurance and whatnot of Machaka.
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April 23rd, 2007, 12:46 PM
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National Security Advisor
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Location: Oxford, UK
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Re: Arabs and Carthaginians
All sounds excellent to me, except:
- I don't really like the idea of child cavalry. Winning a battle against them by slaughtering the children wouldn't feel so good.
- Wouldn't sacred everything be a bit crazy with a strong bless? Or maybe not, because you're still restricted the Holy resource.
Sounds like a very cool theme though, I like it.
Oh, I don't suppose it's possible to create a spell that reduces the age of other units, rather than the mage himself? If you could make a ritual that reduced the age of all units in the province by 1, you could use your mages to actually cure people of old age, rather than increasingly relying on domsummoned troops, which might feel a little odd.
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April 23rd, 2007, 04:21 PM
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Re: Arabs and Carthaginians
Llamabeast, I'm assuming you don't play a lot of blood-nations?
I'm currently working on a Middle Era Aboleth nation influenced by the Mamluk culture, so hopefully we'll soon have several Muslim-influenced nations. Moors would be nice to see, though, as would Turkish dervishes.
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April 23rd, 2007, 07:31 PM
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National Security Advisor
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Re: Arabs and Carthaginians
Well, the thing with blood slaves is you forget what they are after a while. And, well, they are adults at least. Children just seem a bit wrong to me.
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April 23rd, 2007, 10:30 PM
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Re: Arabs and Carthaginians
I thought they were naked, 13 year old virgin-girls who were blinded and then kept in prison, isolated from human contact their whole short miserable lives, so they could be sacrificed by being flayed alive and then have their eternal souls ripped from their bodies and eaten by demons in a profane, unholy ritual?
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