.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 22nd, 2002, 06:29 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Role Playing Mod

Make him take some space - he is important and would have guards and such with him. Also, you could really make him a troop type and occasionally lead assaults and defend the planet (s)he is on.

You could also add a component (in the name of roleplaying) called "Leader's Quarters" and make it a smaller cargo component all around. Could also give the ship a bonus against boarders since they are defending their leader.
Reply With Quote
  #2  
Old January 22nd, 2002, 06:30 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Role Playing Mod

quote:
Originally posted by suicide_junkie:
For RPers, they would not be able to change the ship's orders unless the ship had
a) a functional FTL comm.
b) a functional lightspeed comm Plus line-of-sight to a ship(with FTL comm) or colony owned by the player.



Ooo, now that's an interesting idea. Hard to enforce, but most of these would be hard to enforce. It would have to be dependant on the players to enforce themselves.

I wouldn't say no order changes though. You need to give the ships captain/fleet admiral some leeway. If he is out of contact with the empire there should be some acceptable ROE or allow him some inititive to deal with situations that come up in his immediate vicinity. But no sending him back a system because the enemy has outflanked him, unless you can demonstrate how he would have got this information.

This way he could deal with an enemy fleet that is in the same system, but he might be sitting idle one warp point away while the enemy trashes the colonies he just left.

I might suggest the FTL comm must be on a warp point to function, but make it small enough to fit on a sattelite. Then you would have comm bouy's on each warp point out to the frontier. Of course when the enemy destroys them, you lose communication. That would be pretty cool.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old January 22nd, 2002, 06:33 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Role Playing Mod

You'd also have to let a player know when you destroy a sat relay so they know comm has been cut.
Reply With Quote
  #4  
Old January 22nd, 2002, 06:34 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Role Playing Mod

quote:
Originally posted by Val:
You could make the ruler a troop type, then cart him around as cargo
You know, it's really a shame we can't rename specific unit's like we can ships. Of course if you have a unit type of leader, and then design several of them with identical components, and only build one of each design it would have the same effect. That could work.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old January 22nd, 2002, 06:38 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Role Playing Mod

Oh man! Have an extra race in the game controlled by a referee make the leader units and then give them to the players. That way they can't make them themselves and there is more control over it.

Make some of the weapon platforms instead of troops so they aren't killed by troop invasion, but can be captured. That could be your emporer.

You generals would need to be troops cause that way they could assist in an invasion. You expect them to get killed if things go really badly anyway.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old January 22nd, 2002, 06:39 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Role Playing Mod

quote:
Originally posted by Val:
You'd also have to let a player know when you destroy a sat relay so they know comm has been cut.

They would get a combat report when the sat was destroyed.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #7  
Old January 22nd, 2002, 06:50 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Role Playing Mod

Geo:

Nice idea about the additional "Ref" race!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.