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April 26th, 2007, 11:09 PM
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Major General
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Join Date: Mar 2007
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Re: Nominate the [funniest] spell here!
Um, okay. I was going to come up with something, but on reflection I agree with Gandalf. So instead I nominate Polymorph as the funniest spell. The description made me laugh out loud.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 26th, 2007, 11:23 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Nominate the [funniest] spell here!
I agree with Gandalf too. He is spot on as usual. Or dot on. Or is that a period? I can't tell.
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April 27th, 2007, 01:13 AM
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Shrapnel Fanatic
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Re: Nominate the [funniest] spell here!
I had a comment but edited it out. It was un-gandalf in its tone
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 27th, 2007, 01:51 AM
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General
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Help! How do you use these 10 spells?
Okay, I've renamed the thread subject to something more constructive.
My nomination is Blink. What is an effective way to use this spell?
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 27th, 2007, 03:21 AM
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Second Lieutenant
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Re: Help! How do you use these 10 spells?
I personally think that 1 of these 3 could be the most useless.
1. Spirit Curse: it costs a death gem to curse while there are other spells that cost no gems.
2 .Bleed: have never been able to use effectively, when with lots of casters.
3.Corpse Man Construction: even with one of the magic items hat increase the amount of corpse men to make, I still find them a waste of air gems.
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April 27th, 2007, 03:36 AM
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General
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Rule number one
Okay, slightly breaking rule #1, but here's the Spirit Curse description:
"The caster summons a malign spirit from the underworld and coerces it to curse an enemy. In return, it is set free to wreak havoc on the living. The spirit never joins battle."
I've happily used Spirit Curse a few times in the early goings, playing Agartha. I didn't notice any extra havoc, but maybe I wasn't looking in the right place.
Does the "wreak havoc on the living" mean anything different than the "curse an enemy"? Is it just flavor? Or does something happen to the population where the battle is fought?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 29th, 2007, 12:50 PM
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Second Lieutenant
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Re: Rule number one
@vedalkenbear
Do a favor and choose one out of those 90%. It might deserve nomination.
@PvK
I'm not sure I get your drift. You aren't supposed to comment on others opinions, but if someone has already listed a spell, you can most certainly state that spell as also being your pick, and your opinions on it.
=$=
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June 1st, 2007, 07:01 PM
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General
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Re: Rule number one
I think the list gives opportunity to discussion, if I am violating one of the rules I can remove my post. A few things that popped into my mind:
Corpse Man
"Not worth the cost"
- there are at least two items which increase the amount of corpses you get, and they stack. It gives undeads for magic paths which normally don't get them (?), and there's this very thematic Frankenstein's monster feel to it...
Raven Feast
"Tiny Rewards; corpses better intact"
- if you cast it on your territory, yes, then you probably have better options with the corpses, but you can cast it on enemy provinces (even from allies), too, after a big fight and convert air gems to death gems. Plus, maybe you'd want to exactly deny an enemy to have corpses because they might be able to use them?
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April 27th, 2007, 03:40 AM
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Major General
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Re: Help! How do you use these 10 spells?
Opposition is inferior to Soul Slay (lower range, restricted to magical beings) and a level-6 spell. AFAIK, useful only if you're going up the Enchantment tree anyway.
Stellar Focus is pretty dubious. Ench 7 and 30 gems for 5 pearls per turn. It would be okay if it weren't taking up a global slot, but by the time you get it there's pretty much always going to be another global somebody would rather have up, so you'll have to cast it with 100+ pearls to prevent it from getting dispelled, at which point it's just as cost-effective to invest in clams instead.
Gift of Nature's Bounty, on the other hand, sounds like an awesome global but I've never cast it.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 27th, 2007, 02:43 PM
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Sergeant
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Join Date: Nov 2004
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Re: Help! How do you use these 10 spells?
Raven feast. Don't know if anyone has ever got more gems than the number of gems he put in the spell ?
Quote:
Juzza said:
1. Spirit Curse: it costs a death gem to curse while there are other spells that cost no gems.
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Depends, it can be worth the gem when you are attacked by an enemy sc pretender and have no SN mage. I was really happy to use the gem the time it happened to me.
Well... Hmmm... Am I not breaking rule # 1 ? 
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