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Old April 27th, 2007, 03:36 AM
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Default Rule number one

Okay, slightly breaking rule #1, but here's the Spirit Curse description:

"The caster summons a malign spirit from the underworld and coerces it to curse an enemy. In return, it is set free to wreak havoc on the living. The spirit never joins battle."

I've happily used Spirit Curse a few times in the early goings, playing Agartha. I didn't notice any extra havoc, but maybe I wasn't looking in the right place.

Does the "wreak havoc on the living" mean anything different than the "curse an enemy"? Is it just flavor? Or does something happen to the population where the battle is fought?
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Old April 29th, 2007, 12:50 PM
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Default Re: Rule number one

@vedalkenbear

Do a favor and choose one out of those 90%. It might deserve nomination.

@PvK
I'm not sure I get your drift. You aren't supposed to comment on others opinions, but if someone has already listed a spell, you can most certainly state that spell as also being your pick, and your opinions on it.

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Old June 1st, 2007, 07:01 PM
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Default Re: Rule number one

I think the list gives opportunity to discussion, if I am violating one of the rules I can remove my post. A few things that popped into my mind:

Corpse Man
"Not worth the cost"
- there are at least two items which increase the amount of corpses you get, and they stack. It gives undeads for magic paths which normally don't get them (?), and there's this very thematic Frankenstein's monster feel to it...

Raven Feast
"Tiny Rewards; corpses better intact"
- if you cast it on your territory, yes, then you probably have better options with the corpses, but you can cast it on enemy provinces (even from allies), too, after a big fight and convert air gems to death gems. Plus, maybe you'd want to exactly deny an enemy to have corpses because they might be able to use them?
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