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Old April 27th, 2007, 02:03 PM

Romulus68 Romulus68 is offline
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Default Re: SE IV question on refitting

Quote:
douglas said:
I have used it to great effect in multiple PBW games, but it's a bit tedious, requires multiple steps to really take advantage of it thanks to the 50% cost difference limit, and is only really useful if you have more resources than space yard capacity or have an emergency.
I'm making 190K minerals a turn more than i can spend or save. I'm a trade race with lots of treaties.

By chain refitting you mean: refit to one class a little bigger then again a little bigger than the second and so on? Sorta scaling up the designs through the 50% limits getting bigger as you go.

I plan to use this on battlecruisers built from Base shipyards. Right now they take FOREVER from the starbase, but with refitting I could shave A LOT of time of them.
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Old April 27th, 2007, 02:33 PM
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Fyron Fyron is offline
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Default Re: SE IV question on refitting

You could also not use starbases; space stations are much cheaper and allow you to field more SYs.

Unless I'm playing a mod that has huge HW production levels, I usually only use retroseries building for stellar manipulation type ships. Stock rarely calls for retroseries necessity.
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Old April 27th, 2007, 09:13 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SE IV question on refitting

Quote:
Romulus68 said:
I'm making 190K minerals a turn more than i can spend or save. I'm a trade race with lots of treaties.
Right there is your problem.

Retrofits use your stored resources.

Build a bunch of resource storage facilities, and your retrofit woes will evaporate.
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