|
|
|
|
 |

April 27th, 2007, 04:01 PM
|
|
Sergeant
|
|
Join Date: Nov 2006
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
Quote:
Litcube said:
Anyone know how to get this one working? I have turned the Population Transport minister on in my empire options, and I turned the minister on in my particular ship (with cargo bays), and the ship sits there and does nothing turn after turn. What are the requrements to get this working?
|
Uner the Ship design do you have your Transport set/labeled under "Population transport?" If you bring it up to build does the category say Pop Transport or maybe Freighters or anything else. You may have a Cargo ship that can transport population, but if its not labeled as a Population transport in the ship classes the minister will NOT control it.
IE....the minister controls "Pop Trans" only.
|

April 27th, 2007, 05:13 PM
|
 |
Corporal
|
|
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
-I have population transport turn on in empire options
-The ship has many cargo bays
-The ship has no current order
-The ship has movement point and supply
-The ship is of type "Pop. Transport" as per stock game.
Still no go. V1.33. Seriously, dudes. Seriously. Serious.
(Seriously)
|

April 27th, 2007, 07:50 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Population Transport Minister SEV
In stock, I think you might need to have select "New Ships Use Minister" or something like that in addition...
|

April 27th, 2007, 07:58 PM
|
 |
Corporal
|
|
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
But then wouldn't all ships I create use the minister?
|

April 27th, 2007, 07:59 PM
|
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
Setting the 'AI controls new ships' option would work for any new builds. For existing ships you will have to click on the ship itself and turn on the AI for that ship to get it working. You will see a little 'face' status icon when the AI has control of the ship, just as you do with planets.
|

April 27th, 2007, 09:33 PM
|
 |
Corporal
|
|
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
As I mentioned on my first post I did that. 
|

April 28th, 2007, 09:37 PM
|
|
Private
|
|
Join Date: Apr 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
I'm having the exact same problem too. Does anyone know if population ministers work in their games, maybe it's a bug that needs fixing?
|

April 28th, 2007, 10:05 PM
|
|
Private
|
|
Join Date: Apr 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Population Transport Minister SEV
I just figured it out. In the manual it says there should be a sub listing under the Empire Options/ Ministers Selection, call "Ministers being used" This option is not showing up in my game (patch 1.33 installed), but is where you would select exactly what minister(s) you want turned on.
Stupid bug, you're annoying me.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|