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April 28th, 2007, 01:55 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Conceptual Balance (Discussion)
they say great minds think alike!
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 28th, 2007, 06:31 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Conceptual Balance (Discussion)
Something to consider is that overall balance for a nation can not be reduced to comparing individual units. Infantry of Man may be inferior both in effectiveness and cost to that of many other nations, but does anyone think Man is a weak nation?
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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April 28th, 2007, 06:39 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Conceptual Balance (Discussion)
Yes you have to have a holistic view if any balance is to be achieved in this game. It isn't a game of one unit pitted against another after all.
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April 28th, 2007, 07:33 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Conceptual Balance (Discussion)
I was just playing about with CB MA Ctis and I noticed that Heavy Infantry have one less morale than City Guard. I still think they're somewhat useful as a resource sink, but city guard are better basically (+1 morale, mapmove 2, lower resource cost). Interesting anyway :]
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April 28th, 2007, 07:55 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Conceptual Balance (Discussion)
You don't think Prot 16 (vs. 12 for City Guard) is worthwhile? I find Heavy Infantry mix nicely with Elite Warriors, except for the mapmove.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 28th, 2007, 08:08 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Conceptual Balance (Discussion)
Prot 16 is much better than 12 as a lot of weapons wielded by humans becomes pretty much worthless (unless you have huge fatigue that is). Spears for example, harm you almost every time when you have prot 12 and not to mention broad swords.
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April 28th, 2007, 08:14 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Conceptual Balance (Discussion)
I'm not saying they should be changed, just that I'm surprised to find the city guard to be better. I think the reason HI aren't doing very well for me is that I'm fighting against my mod nation Avernum and several of their units either deal relatively high damage or have armour piercing weapons.
I mostly go for heavier protection to avoid missile fire, but it didn't seem to be troubling my city guard that much.
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