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April 28th, 2007, 08:57 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Nation: Dinnas\'Arval
I've tried to reduce it to zero, doesn't work and as far as I know it's at 10 percent witch I can just graft into the description without too much hardship good suggestion though, um, but does anyone know of any other commander that has wolves come to their aid in battle? other than the ***** queen?
Oh and has anyone checked out the two blood spells?
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April 28th, 2007, 09:39 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New Nation: Dinnas\'Arval
Dai Oni.
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April 28th, 2007, 10:05 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Nation: Dinnas\'Arval
hum, their demons aren't they?
I don't think I can get rid of that, and my priestess can't be demonic! thanks anyways.
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April 29th, 2007, 08:51 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Nation: Dinnas\'Arval
Updated lots and lots, see top post to see, try it out! even if you don't like, download it, it looks like more people like it  kidding!
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April 29th, 2007, 02:19 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: New Nation: Dinnas\'Arval
Looking at this some more, I have a few specific comments and a few generic ones.
1) You are only giving 5 total gems on the capital sites. It does seem like the general rule is 6 in EA. What is your rationale for deviating from this?
2) The commanders _seem_ fairly priced, but I was getting an awful lot of randoms (the non-100% ones), it seemed.
2a) Side note: You might want to start with an Assassin instead of a Priestess. That's a really good early research boost.
3) Barbarian King Hero needs his 'mount's' weapons designated so that he doesn't take multiweapon penalties for them. (I believe that's #extra or #bonus.)
On a more general note, it plays well, though a bit more attritive than I'd like. My main concern is that why would I play this over, say, Niefelheim? This has a lot of the same drawbacks of Niefelheim (i.e., very expensive mages, no cheap mages, no cheap blood hunters, etc.), but few of its benefits. Now, the mages are sacred which helps quite a bit in upkeep issues, and I received quite a few good mercs early so my expansion was rapid, but even so I was rather concerned over my early gold issues.
Now the mages themselves are quite possibly the best sorcerers in the game, with the High Priestess able to get 4S, 4N, or 4B. (Not sure about 4D, but I don't think so.) And in the game I've been playing for the past hour and a half or so, I got all 3. I also got a SSDDNNBB one, which was quite nice.
I guess one of my pet peeves is that certain magic paths (and particularly certain combinations of magic paths) occur much more frequently than others. To take this example, all the Jotunheims, Sauromatia, and BF Ulm have more or less the exact same magic (varying degrees, but same magic). And now this mod as well. This is just my feeling on the matter, but I like mods because they offer new options, and this mod doesn't offer me as much as some others.
This general issue is, I want to stress, my _personal opinion_ on the matter and I don't think Juzza should change the mod based on it.
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April 29th, 2007, 06:25 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Nation: Dinnas\'Arval
Hum, nice comments, I'll definately take some into consideration, but did you try to latest version? you didn't mention the Ancients.
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April 29th, 2007, 07:30 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: New Nation: Dinnas\'Arval
The Ancients? IIRC, I was playing a Fire-6 Air-4 Phoenix, so the Bless was useful, but nothing major. As far as the commander was concerned, if I needed to guarantee having Death-2 on someone (and I didn't get it from a High Priestess), I'd recruit one or two. I'm not the one to ask about thug chassis, if that's where you're going.
Oh yes, and the Possesssed Berserkers looked quite nice. I was surprised they weren't Sacred, though. Very nice overall stats. Probably should add another ritual higher up that lets you get more than one at a time (for a commensurate price).
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