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  #1  
Old April 29th, 2007, 07:10 AM
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Default Re: Dom3 Unit Maker

Quote:
paradoxharbinger said:
yeah, those slashes are hardcoded. i believe windows will take either the back- or forward slash, so should be an easy fix.
Yes, that's what I meant with WinNT and successors being POSIX-compliant. I had a quick look and it seems that there is a Path I/O class in System.IO which gives you the directory separator char via (Alt)DirectorySeparatorChar. This should give the right character to use on non-Windows environments, too. I just had a try with DirectorySeparatorChar and AltDirectorySeparatorChar and both output a slash ("/") for me: Code:
using System;
using System.IO;
public class Test {
public static void Main(string[] args) {
Console.WriteLine("This is the DirectorySeparatorChar: " + Path.DirectorySeparatorChar);
}
}



Quote:
Gandalf Parker said:
Will MapGen come out multiplatform also?
Mono does not recognize the assembly because of the depency on Microsoft DLLs. Wine chokes on MSVCP80.dll and MSVCR80.dll, even after installing them, I guess that's because my wine version is too old (I'm using wine 0.9.29). I can run it with Cedega 5.1.1, however. So if you want to run the MapGen then either get Cedega or a newer wine version than I'm using, then you can use the MapGen on Linux.
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  #2  
Old April 29th, 2007, 11:51 AM
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Default Re: Dom3 Unit Maker

Thanks for the info. Or a vmware to run an emulation of winxp.

But no Id rather not. My 2 linux boxes are internet servers so I try to avoid gui and emulated environments. As kludgy as it sounds, Id rather do a nightly transfer from my desktop. Its more serverish (thats not a word)
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  #3  
Old April 29th, 2007, 10:31 PM
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Default Re: Dom3 Unit Maker

eventually i will try and get mapgen to be multi-os. think i mentioned this before, maybe not.
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  #4  
Old April 30th, 2007, 10:57 AM
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Default Re: Dom3 Unit Maker

P.S.: Since I'm getting the Dom3 server monitor tool ready for Linux / Mono, too, and there is the same trouble as here: Probably the best way of getting the full path for a file is to use Path.Combine. Example code:

Code:
using System;
using System.IO;
public class Test {
public static void Main(string[] args) {
string s = Path.Combine(Environment.GetEnvironmentVariable("HOME"), "test");
Console.WriteLine(s);
Console.WriteLine(File.Exists(s));
Console.WriteLine(Directory.Exists(s));
}
}



I didn't have any experience with C# so far, but it sure is nice, I must admit.
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  #5  
Old April 30th, 2007, 01:12 PM
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Default Re: Dom3 Unit Maker

For some reason that doesnt work on my linux system.

Personally, since you have a config file asking for a path to a file, Id just add another option for the path seperator.

Or if I were to do a test I think it would be something like this.
can I see
./program.cfg
or do I have to look at
.\program.cfg
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  #6  
Old April 30th, 2007, 01:19 PM
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Default Re: Dom3 Unit Maker

Gandalf, have you installed Mono? What does "mono --version" tell you?

If you have installed it, then running "mono Dom3UnitMaker.exe" should work for you without problems, except for lots of "Unimplemented: Control::set_AutoSize(bool)" messages.
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  #7  
Old April 30th, 2007, 02:09 PM
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Default Re: Dom3 Unit Maker

I didnt have mono installed, I do now.
And then I realized that the problem I had was with one of Ballbarians programs.

Im mostly waiting for the map generator. I dont have much need for the unit builder personally.
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  #8  
Old April 30th, 2007, 01:52 PM
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Default Re: Dom3 Unit Maker

hmm... might be useful, but relative paths are plenty for what im doing

thanks for the tip on the path separator character

also, should have expanded weapon and armor lists soon
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