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				April 28th, 2007, 01:47 PM
			
			
			
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 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
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				 Battling Ancient Rabid Kahunas (BARK) - JURRI WINS 
 Settings:
 PBEM
 Early Era
 Map:  Urraparrand
 Conceptual Balance Mod
 Worthy Heroes Mod
 Indies 6
 Site Frequency 50
 Money 150
 Resources/Supplies 100
 Random events common
 Score Graphs on
 Hall of Fame 15
 Easy Research
 Renaming allowed
 
 No special house rules on blesses.  No excluded nations.
 
 Victory Condition:  1 VP in each capital province; Need 5 out of 14 to win (non-cumulative).
 
 Turn schedule:
 Turns 1 - 15 would host daily
 Turns 16 - Game End would host on Tuesdays, Thursdays and Sundays at 9 pm Boston time.
 
 Players:
 
 Bluebird = Arco
 Boron = Lanka
 Cainehill = Abysia
 Dakar = Helheim
 djo = C'Tis
 Ewierl = Atlantis
 Jurri = R'lyeh
 Meglobob = Pan
 Migaaresno = Agartha
 Pashadawg = Niefelheim
 Quantum Mechani = Caelum
 Rev. Zombie = Yomi
 Wraithlord = Maverni
 Ygorl = Sauromatia
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				April 28th, 2007, 03:44 PM
			
			
			
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 Major General |  | 
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				 Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun 
 Is this open to other players?  If so can I join?  Is it random nations? |  
	
		
	
	
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				April 28th, 2007, 04:02 PM
			
			
			
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				 Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun 
 Hi Meglobob: 
Oh darn!  I had intended to invite all the players in WOOF, but unintentionally forgot you.      
I think we could add one more player.  That would still keep it at about 13 provinces per player.  What would be your top 4 choices for nations?  They will be "assigned" according to preferences of players tonight.
 
Pasha |  
	
		
	
	
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				April 28th, 2007, 04:32 PM
			
			
			
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 Major General |  | 
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				 Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun 
 
	Quote: 
	
		| PashaDawg said: Hi Meglobob:
 
 Oh darn!  I had intended to invite all the players in WOOF, but unintentionally forgot you.
  
 I think we could add one more player.  That would still keep it at about 13 provinces per player.  What would be your top 4 choices for nations?  They will be "assigned" according to preferences of players tonight.
 
 Pasha
 
 |  The story of my life!    
1st:- Pangaea 
2nd:- Helheim 
3rd:- Vanheim 
4th:- R'lyeh
 
Thanks for letting me in. |  
	
		
	
	
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				April 28th, 2007, 07:26 PM
			
			
			
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				 Nations 
 The nations have been "assigned".  Most players got their first choice. 
Sorry to Dakar for not waiting longer.  I am an eager beaver, but there are plenty of nations left from which to choose.  Let me know which you would like.     
Pasha |  
	
		
	
	
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				April 28th, 2007, 11:18 PM
			
			
			
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				 Re: Nations 
 Ok.  Dakar chose Helheim. |  
	
		
	
	
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				April 29th, 2007, 10:22 AM
			
			
			
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				 Victory Condition 
 I am thinking of changing the victory condition to 
 either 5 out of 14
 
 or 6 out of 14.
 
 What do other players think?
 
 Pasha
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				April 29th, 2007, 10:25 AM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Feb 2004 Location: Chicagoland 
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				 Re: Victory Condition 
 
	Quote: 
	
		| PashaDawg said: I am thinking of changing the victory condition to
 
 either 5 out of 14
 
 or 6 out of 14.
 
 What do other players think?
 
 Pasha
 
 |  Under half seems low.
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				April 29th, 2007, 10:30 AM
			
			
			
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				 Re: Victory Condition 
 I figured that in WOOF, the victory condition is 5 out of 12, and that is working out well for an interesting game that will probably eventually win with a "real" victor opposed to a draw. |  
	
		
	
	
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				April 29th, 2007, 10:31 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: May 2004 Location: Bavaria , Germany 
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				 Re: Victory Condition 
 5 out of 14 seems indeed enough, this way you cannot turtle + build up forever but are eventually forced to fight   . |  
	
		
	
	
	
	
	
	
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