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May 1st, 2007, 01:53 PM
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General
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Join Date: May 2004
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Re: 60 Player MegaGame Discussion Thread
Quote:
jutetrea said:
Utterdark just hits gold (not gems right?)
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If you've never actually been on the recieving end of Utterdark then you arent really in a position to vote on it.
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May 1st, 2007, 01:57 PM
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Major General
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Re: 60 Player MegaGame Discussion Thread
The real question is, where are you going to scrounge up 60+ players to play this type of game? BTW, I want to play! 59 to go.
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BLAH BLAH BLAH BLAH NEXT TURN.
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May 1st, 2007, 01:57 PM
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Captain
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Join Date: Nov 2006
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Re: 60 Player MegaGame Discussion Thread
I really doens't think any global will cause any problem. With very hard research you won't see utterdark or AN anytime soon. When it does arrive however we can work together to dispel or kill that nation. And if we don't do anything about it, then we deserve to lose.
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May 1st, 2007, 01:58 PM
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Major
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Re: 60 Player MegaGame Discussion Thread
DrPraetorious,
Not sure, but those seem quite high. I'm not sure I see the need for any bonuses, but if they are deemed necessary something more like Evilhomer would be IMO better.
Utterdark will cause huge amounts of desertions, prevent most recruitment, and all battles are fought under Darkness. That doesn't mean I think it should be banned from the game though.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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May 1st, 2007, 02:06 PM
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First Lieutenant
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Re: 60 Player MegaGame Discussion Thread
I obviously disagree
I've only been hit with it once, and didn't remember didn't check if it hit gems because it got dispelled the next turn.
Its not a matter of how nasty a spell is, its whether or not there are realistic ways of countering it. Even if gem income were reduced to 90% it could still be dispelled.
You can counter AN as well, but as mentioned before it has the chance of enabling a 999 cast, repeatedly.
very simple, get the 60 and vote it.
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May 1st, 2007, 02:32 PM
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Shrapnel Fanatic
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Re: 60 Player MegaGame Discussion Thread
Actually it gets simpler than that. To quote a couple of bits from the first post of this thread......
Quote:
There are a couple of game settings that are not open for discussion – and are simply my personal preferences. The settings not open for discussion (unless you want to tell me how awesome my preferences are) :
• The only real house rule: Arcane Nexus is BANNED. I already thought this spell was overpowered in larger games… but with 60 players I fear there would simply be a rush to put it up as fast as possible. Casting Arcane Nexus gets you put on AI.
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But of course it never works to say "no discussion" 
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 1st, 2007, 02:38 PM
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Major General
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Re: 60 Player MegaGame Discussion Thread
Btw, the map you chose looks awesome. It looks like the generator even put a choke point island towards the middle. Great map.
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BLAH BLAH BLAH BLAH NEXT TURN.
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May 1st, 2007, 02:59 PM
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Major General
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Re: 60 Player MegaGame Discussion Thread
Velusion, could you bounce me the .map file? I want to try placing start sites on it in any case.
We need 53+ land and 7+ sea, correct?
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 1st, 2007, 05:24 PM
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Colonel
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Re: 60 Player MegaGame Discussion Thread
Quote:
DrPraetorious said:
Velusion, could you bounce me the .map file? I want to try placing start sites on it in any case.
We need 53+ land and 7+ sea, correct?
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I'll PM yo with a link to get it once I'm finished and with more details.
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May 1st, 2007, 05:29 PM
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Colonel
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Join Date: Dec 2006
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Re: 60 Player MegaGame Discussion Thread
Alright I think I know how I want the game to look like now. Thanks to everyone that contributed ideas and helped with the discussion. There is no way to please everyone but hopefully, even if people don’t agree with all the settings, they will manage to have fun!
Soon I’ll start a sign-up thread with details on what exactly it will look like.
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