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Old May 2nd, 2007, 06:35 PM
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BigJMoney BigJMoney is offline
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Default Re: Idea: Bridge battle maps

@taqwus

All the problems you listed can be easily gotten around. The real problem is whether the game can be coded to select the battle terrain based on crossing a border, and if it can be made sophisticated enough to know which ones to pick.

As for building and destroying bridges, Dominions isn't about that kind of management. Remember, time in this game passes by in seasons and years. It's not necessary to simulate things that are on such a small time-scale. You can assume that bridge building and destruction happens all the time in the grand scheme of things.

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Old May 2nd, 2007, 06:42 PM
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Default Re: Idea: Bridge battle maps

Really what the game needs is a 3 dimensional battle map. Total War does it best. Their maps are divided into 9 squares, with one at the center where the attacked province is. Attackers AND defenders can enter in from multiple sides.

This is easily beyond the scope of Dominions 3, though.

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