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  #1  
Old May 6th, 2007, 06:02 AM
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Default Re: Arga Dis, Blood and Bronze

Two quick things, one I think the shield bash does too much damage, if being stabbed by a spear does +3 then shouldn't being bashed back by a shield do a bit less then +0?

Just my opinion, think on it, oh and the Argan Hoplites have a white spot on their shield, lol, dunno why I noticed that looked out of place to me.

their kinda hard to manage with their most expensive troops not being sacred, goldwise I mean, it's challenging to play, I love it!
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Old May 6th, 2007, 06:40 AM

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Default Re: Arga Dis, Blood and Bronze

I might well tone down the shieldbash - right now it lets them kill light infantry a bit too fast. Maybe give it another -1 to attack and drop the damage by a few points.

They're definitely supposed to be a nation where keeping a large army of your elites is impossible. Since they have powerful blood magic and an efficient bloodhunter they can go for an upkeep free blood summon army to go alongside their super-elites.
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Old May 7th, 2007, 04:07 AM
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Default Re: Arga Dis, Blood and Bronze

oh, wait, I thought of this the other night, it really depends on what you mean by "shield Bash" do you mean like, they are fighting with their spears and as they are doing that, using their shield to bash them one handed, if so than I think you should keep it the way ti is, although perhpas take some parry off it, considering they'd be flining their shield around as a weapon rather than blocking.

However, if you meant it as the way say, 300 did it with the line of sparatans and sort of bashing them back in line, I think you should take a bit of damage off it at least.

Um, did you understand the way I explained it? sometimes I'm bad at explaining things, sometimes, heh, most times.
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Old May 7th, 2007, 07:21 AM

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Default Re: Arga Dis, Blood and Bronze

They're smashing their shields into people's faces, slamming the edge into exposed throats, generally smacking people around with them. I set the damage to -2 because it was making them a bit too good at crushing light infantry.
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Old May 8th, 2007, 02:47 AM
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Default Re: Arga Dis, Blood and Bronze

ah okay, I wasn't sure exactly what it meant, that being the case though, -2 should be okay, oh and I have to say this is the only mod I've seen the AI utilize effectively.
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Old May 8th, 2007, 03:00 AM

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Default Re: Arga Dis, Blood and Bronze

I think the powerful infantry, lack of any need (or capability) to bless and direct ratio of gold to kickass armies would be the reason for AI effectiveness.

However the nation is a blood one and as far as I remember I didn't give the #bloodnation tag in the .dm, so the AI should be pretty abysmal magically speaking.
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Old May 8th, 2007, 04:40 AM
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Default Re: Arga Dis, Blood and Bronze

if you wish them to be effective as an AI I'd suggest not to give them #bloodnation, it would most likely effect their gold income too much for considering they have no special blood spells.

But some new spells would define the nation even more and not nessisairly blood magic since their mages rely on blood mostly making something that needs 5 death skill or 5 astral skill to cast would put a bit of strain on pretenders, also with adding a death spell, you could make something along the lines of "Risen Brother" anyway, hum, you know I'm not modding much and don't really mod my own stuff right now, I could help make some summons if you'd like, if you need some help or are too lazy to script a spell, just send me a pm with some details.

Good mod never the less, oh, except the banner, http://cooltext.com/ I do most of my banners from here and modify them to my liking if I want something special in there.

Once again, this is just my opinion stick to your own originality, these are simply suggestions.
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