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  #1  
Old May 8th, 2007, 04:50 PM
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Default Re: Rohan! version 1.00

I am noticing some more item issues that I think are a result of the last patch. Expect an update to this mod soon.
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  #2  
Old May 8th, 2007, 05:19 PM
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Default Re: Rohan! version 1.00

The server is bugging out. I will attach the new version of this mod to the original post as soon as I am able.

Until then, you can download the file from...
Rohan 1.01
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Old May 10th, 2007, 04:31 PM

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Default Re: Rohan! version 1.00

Hey, I thought I had the 1.01 but apparently not. The king had a 37 siege bonus.

Good job. I like the king not being recruitable.
Great graphics. Not over powered. almost balanced w/ vinella. I would let someone play this in a MP without a second thought.

Changes I would suggest(but what do I know):

I think the wise women should have old age.

I think Rohan either needs a level 3 priest or a better magic user. Rohan is far too weak in the mid and late game without these. I suggest the preist then it could have a chance at a bless strat.

The starting troops are far better than average and need to be scaled down.

The militia is underpowered, I found that the indy light inf is supereior and come with javalins for the same cost.

Thanks for the mod!
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Old May 10th, 2007, 05:37 PM
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Default Re: Rohan! version 1.00

Quote:
Cor said:
...
The militia is underpowered, I found that the indy light inf is supereior and come with javalins for the same cost.
...
The "Rohan Militia" is neither like usual Dominions Militia, nor like the indy light infantry, but is very close to the Dominions indy heavy spear infantry, but with slightly better armor... EXCEPT that although their image shows a helmet, they don't have one in the data! Probably should add an Iron Cap.
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Old May 10th, 2007, 08:02 PM
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Default Re: Rohan! version 1.00

First of all let me say thank you for the feedback. I was pretty disheartened after creating this mod because no one was commenting on it. This mod took the most work artistically of any mod I have done to date and I was getting pretty discouraged, but two new replies, excellent

I may consider changing the name of the Rohan Militia. I used that moniker not to compare them to the Dominions 3 independent version with the same name, but rather to reflect how they are referred to in books or write ups on rohan. Rohan never has a real standing army, they depend on militias during times of war.

The helmet is a great catch, this is the kind of feedback I love to get. They will definitely receive a helmet in a future incarnation of the mod.

The wise women are pretty old, what keeps them from getting the old age icon is that they normally get 1 to 2 nature picks randomly. Do you think I should bump their age up anyway? I can bump them up to where they are old enough not even nature magic can save them if you guys feel it would be more thematic. Currently I have her scripted for #older 30 which means she starts 30 years older than a standard mage with the same magic picks.

One of the things I was afraid of in this mod was not adding custom spells. Most new modded nations come with all the bells and whistles including modded spells but I could not think of anything thematic to go with Rohan. Lord of the Rings is such a low magic setting, it is hard to add anything magical without taking some creative liberties.

That being said, what do you guys think about a bump to priest levels (as Cor suggested) and some holy spells being added if I can find a way to add them and still maintain the Rohan feel of the nation?
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Old May 10th, 2007, 08:32 PM

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Default Re: Rohan! version 1.00

I don't know that it is absolutely necessary to give Rohan a high priest unit. Several nations in game have no priests past lvl 1 so your prophet is the only high priest you get. Kailasa and Bandar Log being two examples I know of. Of course, high summons later negate that problem but it takes awhile. So I'll finish this thought by saying, do what YOU think is necessary. It is your mod after all. Everyone else is just giving you suggestions.

I'd been thinking about national spells for this mod as well. Everything I think of takes some stretching. Like a Summon Ent spell, meh? Maybe. Or something that calls the people of the hills, I forget what they are called (Blasphemy!! I know! Looks like it is time to start my annual 'Reading the Lord of the Rings books'.) Or perhaps a morale/defense boosting spell, to show how the Rohirrim rally in times of need.

I honestly don't know.
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Old May 10th, 2007, 08:45 PM
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Default Re: Rohan! version 1.00

You pretty much summed up the spell ideas I have gone through. I thought about having a Summon Huorn (spelling?) spell that summoned some Ent creatures to help Rohan, I base this off the part in the book where the Huorns decimate Isengard's army after they flee Helm's Deep.

I don't think the Hill People would fit at all, they were constantly warring Rohan even before the time period that is the setting for the LOTRs.

As far what I think is necessary. I have found it best to get as many opinions as possible when it comes to modding, then take those opinions and form my final course of action according to what I think after hearing those opinions. When I was working on Haida Gwaii my mod became better to me because people were able to provide different insights that in turn influenced my decisions in the mod to a better end.

On the other hand, I created a mod a long time ago for the original Age of Wonders. I called it the "Heavenly Ruleset" and I changed every version of it according to the opinions of the Heavens Games Community. I ended up hating the mod (I kept this to myself) and even refused to play it in SP or MP once it was finished, a shell of what I envisioned, all because I didn't take their opinions into consideration; Their opinions guided my modding completely.
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