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  #1  
Old May 8th, 2007, 10:31 PM
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Default Re: Which nations need help?

Uhm, why did you leave LA Ulm out from that list?
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  #2  
Old May 8th, 2007, 11:29 PM

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Default Re: Which nations need help?

Whichever one is being played by me.
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  #3  
Old May 9th, 2007, 01:46 AM
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Default Re: Which nations need help?

LA Ulm has a very strong sacred unit.

LA Ulm has a wealth of national spells - including, for example, a national spell that lets you trade blood slaves for blood hunters. The count has become an utterly inferior thug, but it still worth it as a blood hunter.

They also get a unit-hordeing unit out of their capital.

I agree that LA Ulm is not an overwhelmingly strong position, but with their diversity of stuff they are perfectly competitive. Also, LA nations are generally not that fancy - seldom better than 2 picks in anything.
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Old May 9th, 2007, 04:59 AM
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Default Re: Which nations need help?

Middle T'ien Ch'i really isn't that bad.
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Old May 9th, 2007, 10:06 AM
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Default Re: Which nations need help?

EA Ermor bad? has good melee troops for the early game access to a wide variety of magic and has a semi decent sacred. weaker than MA/LA maybe and not in the same class as the heims in EA certainly but to my mind one of the better nations to choose
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  #6  
Old May 9th, 2007, 10:44 AM
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Default Re: Which nations need help?

EA Ermor is certainly stronger than the other "weak" nations.
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Old May 9th, 2007, 10:55 AM
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Default Re: Which nations need help?

EA R'lyeh perhaps?
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Old May 9th, 2007, 03:06 PM

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Default Re: Which nations need help?

Quote:
Ferrosol said:
EA Ermor bad? has good melee troops for the early game access to a wide variety of magic and has a semi decent sacred. weaker than MA/LA maybe and not in the same class as the heims in EA certainly but to my mind one of the better nations to choose
Also, Augur Elders are recruitable anywhere. I haven't played EA Ermor yet--they're on my list to try out--but that's a pretty decent-looking battlemage, amassable in large quantities, with access to Nether Darts and Pillar of Fire.

-Max
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Old May 9th, 2007, 03:14 PM
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Default Re: Which nations need help?

EA Ermor has many advantages - but none zip zilch national spells.

As a pythium clone it's a powerful position - except for the lack of air magic.

Otherwise, as a sacred rusher or the like, it's just kinda inferior. So I gave them some powerful sacred summons (the Angels) and I think that covers that nicely.
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  #10  
Old May 9th, 2007, 11:29 AM
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Default Re: Which nations need help?

Quote:
RonD said:
Whichever one is being played by me.
HA! I bet I can lose to you while both hands aren't tied behind my back.
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