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May 8th, 2007, 10:31 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Which nations need help?
Uhm, why did you leave LA Ulm out from that list?
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May 8th, 2007, 11:29 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Which nations need help?
Whichever one is being played by me.
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May 9th, 2007, 01:46 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Which nations need help?
LA Ulm has a very strong sacred unit.
LA Ulm has a wealth of national spells - including, for example, a national spell that lets you trade blood slaves for blood hunters. The count has become an utterly inferior thug, but it still worth it as a blood hunter.
They also get a unit-hordeing unit out of their capital.
I agree that LA Ulm is not an overwhelmingly strong position, but with their diversity of stuff they are perfectly competitive. Also, LA nations are generally not that fancy - seldom better than 2 picks in anything.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 9th, 2007, 04:59 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Which nations need help?
Middle T'ien Ch'i really isn't that bad.
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May 9th, 2007, 10:06 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
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Re: Which nations need help?
EA Ermor bad? has good melee troops for the early game access to a wide variety of magic and has a semi decent sacred. weaker than MA/LA maybe and not in the same class as the heims in EA certainly but to my mind one of the better nations to choose
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May 9th, 2007, 10:44 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Which nations need help?
EA Ermor is certainly stronger than the other "weak" nations.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 9th, 2007, 10:55 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Which nations need help?
EA R'lyeh perhaps?
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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May 9th, 2007, 03:06 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Which nations need help?
Quote:
Ferrosol said:
EA Ermor bad? has good melee troops for the early game access to a wide variety of magic and has a semi decent sacred. weaker than MA/LA maybe and not in the same class as the heims in EA certainly but to my mind one of the better nations to choose
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Also, Augur Elders are recruitable anywhere. I haven't played EA Ermor yet--they're on my list to try out--but that's a pretty decent-looking battlemage, amassable in large quantities, with access to Nether Darts and Pillar of Fire.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 9th, 2007, 03:14 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Which nations need help?
EA Ermor has many advantages - but none zip zilch national spells.
As a pythium clone it's a powerful position - except for the lack of air magic.
Otherwise, as a sacred rusher or the like, it's just kinda inferior. So I gave them some powerful sacred summons (the Angels) and I think that covers that nicely.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 9th, 2007, 11:29 AM
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Major
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Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: Which nations need help?
Quote:
RonD said:
Whichever one is being played by me.
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HA! I bet I can lose to you while both hands aren't tied behind my back.
__________________
Caduceus
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