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May 11th, 2007, 01:47 AM
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Major General
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Join Date: Oct 2006
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Re: Can someone help me with the mod Im trying to
These two lines here may cause an issue as well...
#newmonster 2001
--Steals stats and sprite from the original draconian chief.
Any commenting should be done outside of the #newmonster (or #selectmonster) and #end commands.
As far as cleaning your scripts up. They look fine to me, they just don't look like mine lol.
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May 11th, 2007, 01:57 AM
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Re: Can someone help me with the mod Im trying to
I see something else that can be potentially buggy as well. You have a #selectnation at the top of your mod, you need to kill that, you have another #selectnation at the bottom of your mod so you will not need to redo it.
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May 11th, 2007, 02:08 AM
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Re: Can someone help me with the mod Im trying to
lol i didnt have any of the comments or anything like that when i originally made the mod, like i said i used the vaetti 1 as a template, but only after mine didnt work, so the draconian thing is all crap lol, and it still worked with the comments but using different units n stuff (the original vaetti mod), so i dont think its that but then im obviously ammature at this mod stuff so ill try fixing all 3 of those things u told me about then come back and say if it worked
tyvm 4 ur help 
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May 11th, 2007, 02:16 AM
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Re: Can someone help me with the mod Im trying to
Try those tips out. I am going to be up a little while playing and I will alt tab to check this thread to guide you along the way until we get it fixed.
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May 11th, 2007, 08:30 AM
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Sergeant
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Re: Can someone help me with the mod Im trying to
You're in very good hands Murder. Trust me.
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May 11th, 2007, 12:19 PM
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Captain
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Re: Can someone help me with the mod Im trying to
Quote:
These two lines here may cause an issue as well...
#newmonster 2001
--Steals stats and sprite from the original draconian chief.
Any commenting should be done outside of the #newmonster (or #selectmonster) and #end commands.
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While not commenting inside the script will make it cleaner, the comments should not cause problems with the mod.
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May 11th, 2007, 12:50 PM
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Re: Can someone help me with the mod Im trying to
It caused issues with the NI mod for some reason, that is why I suggested him taking them out.
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May 11th, 2007, 02:33 PM
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Re: Can someone help me with the mod Im trying to
Are you sure it was the comments that caused the issue? I got alot of comments in the unit scripts and I never had any problems caused by them. Maybe I just got lucky.
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May 11th, 2007, 02:40 PM
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Re: Can someone help me with the mod Im trying to
Yup, we deleted the comments and it actually would load the mod. That was not the only issue with the mod but just deleting the comments brought it to a point where you could actually load the mod.
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May 11th, 2007, 08:46 PM
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Re: Can someone help me with the mod Im trying to
Quote:
Foodstamp said:
you could actually load the mod.
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sorry 4 double post, but I can load the mod no problem, I had problems loading it way back but I fixed those and even the original file I attached should still be able to load?
and other people use comments all the time, including the example mod that I got with the game so I dont think its the comments that are bugging it out...
I think its something to do with the tga's and paths
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