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May 12th, 2007, 07:29 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: MA Agartha, or Yet another thread fishing for
I don't think Order is as important as Production for MA Agartha. Magic is good for research. You don't really need archers to expand if you learn how to use heavy infantry well (see, "playing an Ulmish nation"...), though you might recruit some indy shortbows. One good early research goal IMO is Legions of Steel, though again that means learning to use your heavy infantry well. Fire Brands and Frost Brands give you thugs but removing the need for high Attack skill from your giants.
Don't forget that if there are water provinces in reach, you should be able to take them easily with a few turns' recruitment of your armored amphibian troops.
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May 12th, 2007, 07:38 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: MA Agartha, or Yet another thread fishing for
Im not sure if order or production is best for agartha, but im pretty sure he wants atleast 2+ of each. Recruiting indie archers are probably not a bad idea i agree, since he might just have some money stockpilling early. oh, btw ma agartha has summon umbrals, those are pretty decent, but it will be a while before you can get them (conj 7).
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May 12th, 2007, 07:47 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: MA Agartha, or Yet another thread fishing for
MA Agartha gets Umbrals at conj7? That is pretty lame because EA Agartha gets them at conj5.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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May 12th, 2007, 07:51 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: MA Agartha, or Yet another thread fishing for
oh sorry, you are right, conj 5 in base game. Was using cb version when i checked if they had them 
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May 13th, 2007, 08:56 AM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: MA Agartha, or Yet another thread fishing for
Wow, lots to chew on. Thanks people.
Ironhawk, I have a feeling that order3/misfortune3 meme comes into play when you play lots of MPs where you don't actually care if every now and then you have to bail out early because of bad luck as long as you've got a good shot for optimal end game. Might be wrong, though.
Gotta agree somewhat on cyclops, his magics won't actually help a lot a nation which has E3 mages and only ones at other paths. Also I never manage to keep him afflictionless for long without heavy kitting, and surprisingly pure Earth doesn't offer too many good alternatives to trinkets at const 2, at least. Slap the trinket armour on any scary guy and indies are as good as gone, but the people are of course totally different ballgame.
The golem cult is operational, I did wonder why many of the statues had about 100 hp or more, but it explains it. Should it work on all constructs? ...have to experiment some. Umbrals are nice but they 1) are of conjuration tree might not be a priority and 2) are summonable only by the 400 gold capitol-only mages. Gryah.
Anyone else having problems with lagging forum?
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