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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old May 13th, 2007, 11:24 PM

Nix Nix is offline
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Default Re: MA: Al-Murrah: Desert Dwellers

I've also given some thought to an Arab mod, kinda different from where this one is going though. IMO the magic could go any way you want it - even Nature is possible, consider a priest/mage Marabout unit with high leadership.
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Old May 13th, 2007, 11:51 PM

Sombre Sombre is offline
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Default Re: MA: Al-Murrah: Desert Dwellers

Interesting stuff.

If I get around to making my MA turkish/askari influenced nation it could make for some good scraps.
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